State of GameSalad 5-21-2014

CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143

I'm on vacation from the 22nd to the 29th so don't expect another update until the following week!

It's that time again, folks! What's happening at GameSalad HQ? There are a few points on our radar right now:

  1. We're working on Apple IAP rejection issues. We've finally got a contact with Apple and are working through the issue with them ASAP. Thanks @FallacyStudios‌ for the help on this! It's my hope that a final fix will be forthcoming this next week.
  2. We're hard at work on release 0.12. This includes some bug fixes, Google IAP, and initial Facebook integration.
  3. We're making good progress on our new tile-based mega texture renderer. Oh my, is the graphics speed getting an improvement from this! Can't wait to get it out in a nightly build. But it's still pretty buggy at this point. :)
  4. We're continuing to turn the crank on our new cross-platform version of Creator. I hope to be able to share some more info on this soon.

If you're running into bugs with the current release, please open a support ticket and we'll do what we can to help. Until I get back into town, that's all I have. Have fun!

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Comments

  • NimbleBugNimbleBug Member Posts: 483

    +1

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Excellent as always, team!

  • zweg25zweg25 Member Posts: 738

    roadmap?

  • AlvinFAlvinF Member Posts: 69

    Any chance of android ads banner and more games ?

  • SingleSparqSingleSparq Member Posts: 1,339

    @zweg25 said:
    roadmap?

    Roadhouse smack ;)

  • finalcutbobfinalcutbob Member Posts: 130

    @codewizard - HAVE A GOOD VACATION!

  • RondoRocketRondoRocket Member Posts: 411

    Very nice! FB integration and improved texture renderer sounds sooooo nice!

  • JodyMitomaJodyMitoma Member Posts: 307

    @Codewizard, have a good time off, and be safe out there. Thanks for the update before taking off.

  • ValanValan Member, BASIC Posts: 410

    @Codewizard, enjoy your time off.

  • jigglybeanjigglybean Member Posts: 1,584

    Windows? Even an approx time scale? Weeks?, Months? I've a few projects on hold until the new windows version arrives

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @CodeWizard‌ Turn off your phone, ignore email and don't read this forum... then you will be sure to have a good break!

  • mataruamatarua Auckland, New ZealandMember Posts: 854

    Have a great Holiday @CodeWizard‌ enjoy :D Thanks for all your hard work.

  • phamtasticphamtastic Member, PRO Posts: 354

    Can you expand on Facebook integration? Does that mean the game will be available and playable on Facebook site?

  • JodyMitomaJodyMitoma Member Posts: 307

    @jigglybean said:
    Windows? Even an approx time scale? Weeks?, Months? I've a few projects on hold until the new windows version arrives

    Unfortunately I cannot release my game until a new Windows release either, or, I will have to buy a Mac. We'll see what comes first I suppose.

  • Skyrocket_EntertainmentSkyrocket_Entertainment Member Posts: 206
    edited May 2014

    Please update loading wheel feature! On/off
    Please.....!!!!

  • colandercolander Member Posts: 1,610

    @Skyrocket_Entertainment said:
    Please update loading wheel feature! On/off
    Please.....!!!!

    Yes I'd like to be able to turn it off. I used a transparent image but I can still see a dark square. I have my own custom loading meter in the centre of the screen and that is all I want displayed. I don't understand why they won't let us turn it off.

  • Skyrocket_EntertainmentSkyrocket_Entertainment Member Posts: 206

    While I can turn loading wheel off, I can use own design indicator.
    So it would be much better than custom/original gs loading wheel.

    GS team have to think about this feature.

    @colander‌

  • MoikMoik Member, PRO Posts: 257

    @CodeWizard said:
    2. We're hard at work on release 0.12. This includes some bug fixes, Google IAP, and initial Facebook integration.

    Glorious!
    0.12 can't come soon enough! Are these in Nightly?

  • BitvorkBitvork Member, PRO Posts: 119

    Good luck with Google IAP. Looking forward! ;-) And we really need AdMob. Chartboost and Revmob shows good results only in specific game genres! Startup Ad is bullshit for example. And the best monetization option? MORE GAMES (Chartboost etc.)!

  • Ij10281Ij10281 Member Posts: 35

    I appologize if this is the wrong thread... for the past few weeks my game has run into ad problems. It's an Android app and the ads between levels use to show and you could close them now every few levels it decides when to show up but shows up for a fraction of a second btw Im using Chartboost... Is this common for anyone else? Btw sorry if I'm not suppose to post this here, help would be greatly appreciated.

  • NimbleBugNimbleBug Member Posts: 483

    Hoping for IAP fixed stable version this week ...

  • CatGoneCrazyCatGoneCrazy Member, PRO Posts: 90

    Hope you're having a lovely holiday :) Here's a question for when you return: Are we likely to be able to support iOS control pads any time soon? My games would be awesome with proper buttons.

  • The Boss Gamer 385The Boss Gamer 385 Member Posts: 5

    So Apple will put the apps GameSalad created on the app store? I hope they are for the future "iOS 8". :)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Can we get the table issues in multiplayer fixed so we can move forward debugging it?

  • NimbleBugNimbleBug Member Posts: 483

    Any updates on Apple Rejection In-App Purchase ?

  • Krehol GamesKrehol Games Member Posts: 42

    who's his backup while on vaca?? My projects are on hold because of IAP issue also.

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    @CodeWizard‌,
    What kind of Facebook integration are we talking. Just posting?

  • tylerglessnertylerglessner Member Posts: 246

    Are there any plans to increase the size of images that you can import into GS? I believe the limit is now 2000x2000 px, or am I mistaken?

  • colandercolander Member Posts: 1,610

    @tylerglessner 2048 x 2048

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited May 2014

    @scottharrrules43 said:
    CodeWizard‌,
    What kind of Facebook integration are we talking. Just posting?

    Exciting is'nt it... fingers severely crossed for the full Facebook access so we can add the option to register and login to our own multiplayer games via Facebook login. Plus search and invite friends. Plus with proper integration we should be able to see the email address of the registered user without them having to enter it, which can be handy for keeping them up todate with a game.

    Plus the more widely useable 'post' to users facebook thread.

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