State of GameSalad on 6-2-2014

CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143

I'm back from my nice vacation... rested and raring to go. Let's get a jump on this week's post!

First off, I've finally updated the roadmap. Check it out here: http://www.gamesalad.com/roadmap

We've got several things that we're continuing to work on, of course. Most notably is dealing with the Apple IAP rejection issue. We believe we have a solution for this problem and are waiting for verification from Apple. You know what really gets me on this issue? It's been caused by a change to Apple's corporate firewall at the app review offices. It took us two weeks to get ahold of someone at Apple to help get to the bottom of this. And, once we got someone, it took over a week to diagnose the problem. The final comment from them was something like "Yeah, IT changed the firewall and we don't know why." Meh. Anyway, we've setup a passthrough server that's used during app review. This should solve the problem. Expect a new RC today with a final release once we've verified that the issue is fixed.

Beyond fixing this IAP issue, we're working on:

  1. Windows update for 0.11.
  2. 0.12 with Facebook integration and Google Play IAP.
  3. Graphics engine overhaul.
  4. Public facing bug database.
  5. New cross-platform Creator.

Check out the roadmap for more details. I'll do my best to keep that updated more regularly. I get lost in the deep dark code hole sometimes though. Someone throw me a rope! :)

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Comments

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    Good job gamesalad

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    Any idea when 0.12 is coming @CodeWizard‌?

  • darrelfdarrelf Member Posts: 243

    Great stuff @CodeWizard‌

    Just looked at the roadmap - the graphics engine overhaul sounds awesome. I get pretty excited when I read things like "It's ridiculously faster" :D

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    I'm more excited about the new User Interface than Apple Keynote today. Can't wait to see it!

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2014

    @Braydon_SFX said:
    I'm more excited about the new User Interface than Apple Keynote today. Can't wait to see it!

    +1

    Also looking forward to the graphics engine overhaul, "It's ridiculously faster" sounds great to me !!

  • zweg25zweg25 Member Posts: 738

    Hate to ask for stuff, but is using any of the phone's natural stuff like the natural keyboard implementation a thought? Or camera?

  • ChimoruChimoru Member, PRO Posts: 137
    edited June 2014

    Looking good guys! Some very exciting stuff in the pipeline. A few things I'm wondering @CodeWizard‌:
    any plans to make layers dynamic? (Being able to move actors up or down in layers in-game)
    Are expansion files for android in the pipeline? (So we can release google play games over 50mb)
    Status if custom collisions?

    Thanks!

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291

    Hey @CodeWizard‌, great stuff and great work on all ends from you and the rest of the GS Team!

    @CodeWizard‌, I'm throwing you a rope! :p

    photo ThrowMeARope_zpsf480b296.png

  • AngryBoiAngryBoi Member Posts: 586

    Google Play integration is gonna be awesome!

  • NimbleBugNimbleBug Member Posts: 483
    edited June 2014

    @CodeWizard‌ Any Updates on Revmob and Chartboost ?

    In Android Revmob and Chartboost is showing black screen and increased loading time

    In IOS Revmob is showing ads but increased loading time

    In IOS Chartboost is only showing startup ads..and increased loading time

  • lukejnrlukejnr Member, PRO Posts: 63

    Roadmap updated: Specify Sound / Music Name Using Expression!

    Fantastic, I've been waiting 2 years for that feature. I look forward to it.

  • Dan_ChartboostDan_Chartboost Member, PRO Posts: 30

    @Madhanlab We're looking into your comments on Chartboost as well. If there are more specifics, please shoot a note to GameSalad@chartboost.com

    Thanks,
    Dan

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    I'm excited (and a little afraid) to see the "New cross-platform creator".

    Only afraid because I fear change... :)

  • NimbleBugNimbleBug Member Posts: 483
    edited June 2014

    @CodeWizard‌ @Dan_Chartboost In IOS, I have a quite simple app that has no issues until I add either Chartboost or RevMob into the App. Chartboost takes roughly 10-15 seconds and RevMob takes around 15-25 seconds just to load a full screen ad. When they are removed the app runs smoother than ever, does anyone have any idea what the issue could be? And in Android also same problem,plus out of 10 times just 2 times only it is snowing Ad(maximum time it is showing BlackScreen).This happens only with Android . I am using Release Candidate 0.11.1.5 Please help me !

  • NimbleBugNimbleBug Member Posts: 483

    @CodeWizard‌ @Dan_Chartboost‌

    Submitted ticket

    For both Chartboost and RevMob it effects

    Loading Time (IOS and Android)
    BlackScreen (Android Only)

    Thanks

  • NimbleBugNimbleBug Member Posts: 483

    @CodeWizard‌ @Dan_Chartboost‌

    Submitted ticket

    Loading Time (IOS and Android)
    BlackScreen (Android Only)

    Thanks

  • JodyMitomaJodyMitoma Member Posts: 307

    @CodeWizard, any awesome photos to share with us?! :D
    Welcome back, glad you had a good time.

    This update got me all excited. When all of these features are integrated into GameSalad cross-platform, I will then buy my Pro license. :) Until then, I will just continue to make more and more games and wait to release them. :)

  • aanbariaanbari Member, PRO Posts: 15

    Great update @CodeWizard‌. Thank you guys for all your awesome work! Any idea when we will be able to access camera or camera roll please?

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @CodeWizard‌ Accessing the camera or camera roll would be great feature for educational games.

  • nikkonnikkon Member, PRO Posts: 111

    @philipcc totally agree, camera and also ability to save screenshots to camera roll would open gamesalad up to a whole other range of app possibilities.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    What's the status of multiplayer? @codewizard

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694
    edited June 2014

    Multiplayer works right now, does not work with playtogether for now. You have to make you own sever (and php scripts). You can do what ever you want with it though, @The_Gamesalad_Guru‌. This is what was said at the meet group. They also have a guide on how to do this coming out soon.

  • ycanycan Member, PRO Posts: 207

    Real time or turn based ?

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited June 2014

    @ycan said:
    Real time or turn based ?

    Turn based.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    So are they abandoning playtogether? I really am not interested in building my own server.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @The_Gamesalad_Guru said:
    So are they abandoning playtogether? I really am not interested in building my own server.

    No. It seems like they're just trying to resolve a financial issue with the company.

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    @Braydon_SFX‌ and @The_Gamesalad_Guru‌, I herd it was Because of playtogether is still is in beta and is not ready for prime time.

  • DaveinpublicDaveinpublic Member Posts: 37
    edited June 2014

    @Codewizard, u must be excited about WWDC this year - especially apples cloudkit :)...

  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792

    Here's my challenge for you! :)

    Be able to react to any changes from iOS 8 really fast, implement and get an update out in a few days after they announce what ever they announce. Maybe be it will be new resolution/aspect ration to combat those giant Samsung screens? etc

  • GameLabs222GameLabs222 Member Posts: 197

    @CodeWizard said:
    I get lost in the deep dark code hole sometimes though. Someone throw me a rope! :)

    >

    Throws rope

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