Release 0.11.0.13 binary update (iOS IAP fix)

BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
edited June 2014 in GameSalad Kitchen

Release 0.11.0.13a binary update

Fixes:

  • Fix for iOS In-App Purchase issue where Apple was blocking its own receipt validation server during their App Review process. Now if it can't reach Apple's validation server, it will use ours instead.

Known Issues:

  • The iOS Viewer will sometimes fail to display behaviors properly after the first time previewing a project. This can be worked around by hitting the Home button on the device.
  • iPhone apps running on iPad devices with OS 7.1 or greater will show the iOS status bar across the top of the screen. This is a bug on Apple's side. The current workaround is to make a Universal build instead.

To take advantage of the update please republish/regenerate your apps though our web publishing system.

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Comments

  • SkullyGamesSkullyGames Member, PRO Posts: 16

    Thanks! Great Work..

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291

    Great work GS Team as always!!!

  • FallacyStudiosFallacyStudios Member Posts: 970

    @BlackCloakGS Nice work :D. Quick question if I may because I'd rather not open a whole thread to ask one question. In GS, can we currently have a loop within a loop?

  • stevejstevej Member, PRO, Chef Emeritus Posts: 435

    @FallacyStudios said:
    BlackCloakGS Nice work :D. Quick question if I may because I'd rather not open a whole thread to ask one question. In GS, can we currently have a loop within a loop?

    Unfortunately not. The description of the loop behavior lists what behaviors aren't usable in a loop.

  • FallacyStudiosFallacyStudios Member Posts: 970

    @stevej Ouch. Dang that bites. Just built a pretty solid double loops setup for income generation in my game. Have any good ideas for a workaround?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    @FallacyStudios for workarounds please open a new thread.

  • xgs85xgs85 Member, PRO Posts: 8

    How can I update my 0.11.0.13 to this version?

  • NimbleBugNimbleBug Member Posts: 483

    @BlackCloakGS Any Updates on

    Chartboost and RevMob Loading Time (IOS and Android)

    Ticket #5729

  • colandercolander Member Posts: 1,610
    edited June 2014

    @xgs85 just republish your apps it looks like the fix was to the publishing server which compiles your apps.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @BlackCloakGS‌ Welcome news. Thank you.

  • JinHoShinJinHoShin Member, PRO Posts: 20

    "Candidate 0.11.1.5 version"
    I'm waiting for review. Can I pass the IAP review?

  • mataruamatarua Auckland, New ZealandMember Posts: 854

    Great news thanks for sorting this out :D

  • pinkio75pinkio75 Member, PRO Posts: 1,217
    edited June 2014

    Hi, my game with inApp today has been accepted by Apple!
    Many Thanks GS! :)

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    My second app has been accepted with IAP,after new update.

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119

    @onelasttime said:
    My second app has been accepted with IAP,after new update.

    What GS creator did you use ? Version ?

  • pinkio75pinkio75 Member, PRO Posts: 1,217

    @FuzzBuzz‌ i've used Release 0.11.0.13

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    @FuzzBuzz said:

    I have used 11.1.5

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119
    edited June 2014

    @pinkio75‌ @onelasttime‌ Ok thanks for your replies ! It's weird i can't seem to update my apps cause my in app purchases are not working. And they're saying that the second they open my app, a black screen appears... I'll attach my conversation with apple so you guys can see :

  • pinkio75pinkio75 Member, PRO Posts: 1,217

    @FuzzBuzz‌ i've used the Release 0.11.0.13, and i use a text attribute to set the inApp ID...

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119

    @pinkio75‌ i've tried with every RC and stable version and nothing worked... I don't understand. Others said that that their apps were rejected too

  • Krehol GamesKrehol Games Member Posts: 42

    @pinkio75 said:
    Hi, my game with inApp today has been accepted by Apple!
    Many Thanks GS! :)

    whats the name of your app?

  • albina991023albina991023 Member Posts: 2

    Hello,
    Yesterday, june 12, my app was redjected from Apple, and the reason was the following:

    "Reasons

    2.2: Apps that exhibit bugs will be rejected
    2.2

    We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.

    Specifically we found that the app did not load after launch.

    For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:

    • complete details of your rejection issue(s)
    • screenshots
    • steps to reproduce the issue(s)
    • symbolicated crash logs - if your issue results in a crash log

    If you have difficulty reproducing a reported issue, please try testing the workflow as described in https://developer.apple.com/library/ios/qa/qa1764/Technical Q&A QA1764: How to reproduce a crash or bug that only App Review or users are seeing."

    I bring this up because I dont think this is a bug on my side. Any thoughts?

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119

    @albina991023‌ Yeah it doesn't look like anything you can control. They're saying the same thing for me except mine in trying to connect to itunes... Weird.

  • mobiazzammobiazzam Member, PRO Posts: 50

    I have issue that GameSalad response is very slow. I use 0.11.0.13 version on MacBook Air. After restarted the GameSalad, I have normal response, but after 5 minutes, got slow response again.

    Is there some tuning option to make fast?

  • nikkonnikkon Member, PRO Posts: 111

    @mobiazzam said:
    I have issue that GameSalad response is very slow. I use 0.11.0.13 version on MacBook Air. After restarted the GameSalad, I have normal response, but after 5 minutes, got slow response again.

    Is there some tuning option to make fast?

    i've had similar issues on my old mac when i isntalled the android sdk.

    try removing the android sdk path in settings or rename the android sdk directory and see if it gets better.

    if it does, do a full reinstall of android sdk

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @mobiazzam said:
    I have issue that GameSalad response is very slow. I use 0.11.0.13 version on MacBook Air. After restarted the GameSalad, I have normal response, but after 5 minutes, got slow response again.

    Is there some tuning option to make fast?

    that's just the way gamesalad is. It' is 1000000x better than is used to be. We used to have to close and reopen the application every few minutes to even use it!

    the more ram the better, how much do you have? 2GB will be painful. 4GB is ok, but 8GB+ really helps it work great.

    Hopefully the crossplatform creator they are working on resolves all the performance/memory leaks the current version has.

  • Coconut GamesCoconut Games Member, PRO Posts: 5
    edited June 2014

    I have submitted my app last week to Apple with one iAp and my app was accepted without any problem. I used Gamesalad 0.11.0.13

  • mobiazzammobiazzam Member, PRO Posts: 50

    Hi Nikkon,
    Thank you for your reply.
    I will try it.

  • Krehol GamesKrehol Games Member Posts: 42

    I Just used 0.11.0.13 again and didn't get the IAP failed rejection from apple this time but instead got the must have a restore iap feature rejection. So it seems that this build will work. For those having trouble remember to publish and sign using this rc. Your mac may default to your pro-version when signing so be sure to select the rc when prompted for which program to use.

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