when actor collides with the ground the actor starts to skake after collison has happened anyone know how to fix ?
You could try:
Change Linear.VolocityX to 0 Change Linear.VolocityY to 0
Already is at that ...
Hmm, well the tutorial below address this subject but be warned its my first ever GS tutorial (it's fairly old) and kind of overkill with the extra attributes. But it does work.
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You could try:
Already is at that ...
Hmm, well the tutorial below address this subject but be warned its my first ever GS tutorial (it's fairly old) and kind of overkill with the extra attributes. But it does work.