Pix.Man - Looking for testers - iOS Game

RondoRocketRondoRocket Member Posts: 411
edited August 2014 in Announce Your Game!

Hey everyone,

I'm trying to wrap up my latest game, Pix.Man, but would really like some help with testing. I'm looking for any and all kinds of feedback (gameplay, controls, art style). Pix.Man is inspired by classic arcade games from the 80's… or at least that what the goal. :) Check out the video below.

As Pix.Man you need to convert all the moving blue blocks to static yellow blocks by touching them. This creates a dynamic maze and if you are not careful you can box yourself into a corner and be squished!

There are four Dead.Pixels that are always chasing you. Each one is slightly different in speed and strength. The stronger the Dead.Pixel is the easier it is for it to push the blocks around to get to Pix.Man. Pix.Man can also push the blocks but it takes a lot of effort and if Pix.Man gets into a pushing contest with a Dead.Pixel he will lose.

There are also two pulsing diamonds in each level that Pix.Man can capture that will weaken the Dead.Pixels allowing Pix.Man to absorb what energy they still have.

If anyone is interested in helping me test Pix.Man you can send me a PM or email me at mroszak@gmail.com with your TestFlight info. I'll also include anyone that helps out in the credits.

Thanks,
Matt!

Video

Screenshot - Pix.Man - Level 18

Comments

  • gama3gama3 Member Posts: 29

    This looks sick! Unfortunately I wouldn't have the time to actively test it :neutral_face:

  • MattButlerStudiosMattButlerStudios Member Posts: 486

    I could test it for you

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822

    Can't test it.
    But it looks awesome! ;)

  • RondoRocketRondoRocket Member Posts: 411

    @gama3 said:
    This looks sick! Unfortunately I wouldn't have the time to actively test it :neutral_face:

    Thanks gama3! No problem about the testing.

    @MattButlerStudios said:
    I could test it for you

    That would be awesome! I'll send you a PM with info.

    @FallingBoxStudios said:
    Can't test it.
    But it looks awesome! ;)

    Thanks a lot FallingBoxStudios! No worries.

  • gamestudentgamestudent Member Posts: 504

    I can't test it either, but from the video I would suggest making the text a little bigger. This game looks really cool, btw.

  • RondoRocketRondoRocket Member Posts: 411

    @gamestudent said:
    I can't test it either, but from the video I would suggest making the text a little bigger. This game looks really cool, btw.

    Thanks gamestudent, I appreciate the feedback!

  • RondoRocketRondoRocket Member Posts: 411

    Still looking for one or two more testers if anyone is interested.

    Thanks!

  • WbokoWboko Tennessee, USAMember, PRO Posts: 621

    looks really cool!!!

  • beefy_clyrobeefy_clyro Member Posts: 5,394

    Cant test but great looking game :)

  • ranxxxranxxx Member Posts: 87

    love it!

  • RondoRocketRondoRocket Member Posts: 411

    @Wboko said:
    looks really cool!!!

    Thank you, Wboko!

    @beefy_clyro said:
    Cant test but great looking game :)

    No problem. Thanks for the nice words, beefy_clyro!

    @ranxxx said:
    love it!

    Thanks, ranxxx!

    Working on some bugs and I want to improve performance a little than I'm hoping to submit in a day or two. I'm finding when I spawn all the points from the blocks I get a little hiccup in performance… trying to smooth that out.

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