Stable Release 0.11.1.11

2

Comments

  • natclarkenatclarke Brisbane, AustraliaMember, PRO Posts: 243

    I can't seem to delete or rename some of my duplicated tables. Is that a bug?

  • ArmellineArmelline Member, PRO Posts: 5,398

    I notice that when you import an @2x image it is handled differently to before. Have there been changes to graphics handling in this version, and if so is there a write-up somewhere of what those changes are and the implications of them?

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390
    edited August 2014

    @Armelline‌ In the last GS Meetup Aug 5, there was some discussion of using @2x.pngs but it was mentioned that this would not be implemented until 0.12. scotttharrrules posted a recording of the Meetup. Search "Meetup" and you'll find it.

  • ArmellineArmelline Member, PRO Posts: 5,398

    Thanks @PhilipCC. I'm definitely seeing different behaviour in this version, though. It used to be that if I imported a 400x400 image with @2x in the title, it would be 200x200 within GS when dragged onto a scene. Now the same 400x400 file will be 100x100.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @Armelline‌ Uh Oh! Now you've got me worried. I haven't tried 0.11.1.11 yet. Have you posted it as a bug?

  • ArmellineArmelline Member, PRO Posts: 5,398

    @PhilipCC said:
    Armelline‌ Uh Oh! Now you've got me worried. I haven't tried 0.11.1.11 yet. Have you posted it as a bug?

    No, I wasn't sure it was one. Was hoping a staff member would comment on this post and confirm.

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    @Armelline can you file a bug in our public bug data base

  • ookami007ookami007 Member Posts: 581

    Cool! Finally... you can release the Windows coders to go back to the Windows version! ;)

  • mhedgesmhedges Raised on VCS Member Posts: 634
    edited August 2014

    Issues encountered post-install:

    1. File > Open > blank directory in dialog box.
    2. When clicking on an actor to edit its rules, sometimes conditions do not display (the conditions we must enter under "When any/all conditions are valid".

    Regards.

    EDIT: restarted Gamesalad about three to four times, now working.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @mhedges, did you install on a remote or network drive? This sometimes causes problems.

  • mhedgesmhedges Raised on VCS Member Posts: 634

    @Hopscotch, no, I did not; installed straight to the Mac Mini. Working now, though. I've closed and opened the Creator once or twice since then, and still working fine.

  • colandercolander Member Posts: 1,610
    edited August 2014

    @Laval said:
    xxxxxxxx

    Can a mod delete all the posts like this one he has scattered throughout the threads and warn or ban this spammer?

  • BBEnkBBEnk Member Posts: 1,764

    @BlackCloakGS‌

    Is there a issue with Login behavior "Amazon" I got rejected for that on a update to a game, and testing myself its not logging in but older games do.

    also I just started working a new game in 11.1.11 and when I import a image into a iPad size game independent resolution "off" it still cuts my image down from 64x76 to 46.08x54.72.

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    @BBEnk i am out of the office this week I would recommend contacting CS with a support ticket.

  • FallacyStudiosFallacyStudios Member Posts: 970
    edited August 2014

    This is partially a vent, but maybe you guys should consider adding an auto save feature. I'm sick and tired of the stupid engine crashing after I get a bunch done. And yes generally I save frequently, but if you forget, that seems to be when the engine likes to f*** you over.

    Oh and on top of that. This supposed stable build has also caused a slew of behaviors that were working perfectly fine before to start functioning abnormally.

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,688
    edited August 2014

    Have you seen @Armelline‌ free stuff thread @FallacyStudios‌ ive not used it myself but I know he has made a mac program that auto saves every X minutes.

    One day GS will integrate @Armelline‌ auto save and @Manto1‌ png converter into their build.....

  • HymloeHymloe Member Posts: 1,653

    Any fixes or improvements with the memory issues in the past few builds?
    I'm still using 00.11.00.13. Waiting for memory fixes before I can work on my game again.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @FallacyStudios‌ and @gingagaming‌ The auto save feature in comments in the Forum has saved my bacon numerous times when I have had to go to a different thread to check something. I've been a Mac user since 1984 and I think I Save obsessively... until I loose something that took a long time to draw, or edit, or sequence or whatever. An auto save in GS would be fantastic, along with a Revert to previous saved version.

  • BigDaveBigDave Member Posts: 2,239
    edited September 2014

    @BlackCloakGS‌
    so you guys updated to the version below

    ⚑Announcing the Chartboost 5.0 SDKs - Featuring iOS 8 Compatibility, Video, and Improved APIs

    Mainly bothering about having the ios8 compatibility.
    So we have that in?

  • BigDaveBigDave Member Posts: 2,239

    We have a few important and exciting updates to share, so here we go...

    First, iOS 8 is coming soon, bringing along with it some major enhancements for iPhone and iPad. Unfortunately, a handful of older iOS devices won’t be compatible because of significant changes to its operating system. The name of the game is compatibility, which is why to avoid interruptions to Chartboost’s monetization services, you need to update to our latest SDK 5.0.

    Do it! Update to SDK 5.0

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited September 2014

    @BigDave I just saw the email two min ago.

    I am updating the Chartboost sdk today and tomorrow. We are on top of it.

  • BigDaveBigDave Member Posts: 2,239
    edited September 2014

    @BlackCloakGS
    awesome man! thanks
    (i just updated my 20 apps on iOS with it and on amazon, i guess i got another repetition ahead)
    Looking forward.

  • KennedyEKennedyE PH, NigeriaMember, PRO Posts: 34

    I use PC, is this release For Windows PC users also?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited September 2014

    @KennedyE unfortunately no, after we get 0.11.2 out the door we will be focusing our energies on bring windows up to date with mac 0.11.2 .

  • ApprowApprow Member Posts: 703
    edited September 2014

    @BlackCloakGS‌ Will GameSalad also support the new chartboost video feature? very exciting stuff to make more money if GS makes this possible:)!!

  • KennedyEKennedyE PH, NigeriaMember, PRO Posts: 34

    Thanks @BlackCloakGS, WAITING eagerly on you to bringing WINDOWS up to date with mac 0.11.2 .

  • KennedyEKennedyE PH, NigeriaMember, PRO Posts: 34

    Hi BlackCloakGS,

    I am really waiting for Release 0.11.0 for Windows, any timeliness or time-frame with regard to Release 0.11.0 for Windows? Because I don't have access to mac. I only use PC to create games in GameSalad, really need to monetize my Android Games at least!

  • BBEnkBBEnk Member Posts: 1,764

    @BlackCloakGS‌

    I was playing my game today and when I clicked on leaderboards it looked like snapshot below. I assume this is a Apple issue not Gamesalad as you can see it's offset to the right.

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    @BBEnk we have not touched the Leader board code since last year. Most likely and apple issue. Also the view displaying the leader board is an Apple view. We don't have any thing to do with how and what is displayed.

  • yattamoveyattamove Member Posts: 236
    edited September 2014

    Wow @BlackCloakGS‌
    Great news on the Chartboost update! I'm having trouble with Chartboost monetization this past 2 days. It's not showing updates to my campaigns. I just told myself maybe CB is undergoing server maintenance/upgrade or something. It's back to normal now.

    The video ad is cool!

    There's a sound bug in publishing in Android. Creator and GSviewer works fine.

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