iphone6 and iphone6plus screen resolutions announced

jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

iphone5/s: 640x1136

iphone6: 750x1334

iphone6plus: 1080x1920

the good news is, it looks like the screen ratios are almost identical, so anything designed for the iphone5 should work flawlessly on the phone6plus.

that being said, you should probably design all your games for the 1080x1920 screen ratio and allow it to scale down :)

Comments

  • @jonmulcahy said:
    the good news is, it looks like the screen ratios are almost identical, so anything designed for the iphone5 should work flawlessly on the phone6plus.

    Thanks for the post Jon, I was wondering about that, this is great news.

  • zzap64zzap64 Member Posts: 405

    oooh and no iOS 8 support for iPhone 4 (S version and onward is supported).
    Good excuse to upgrade :)

  • BBEnkBBEnk Member Posts: 1,764

    Trying to preview game on GS at these resolutions not easy,lol..but the aspect ratio looks good too me using my iPhone 5 settings in game, Thanks Apple.

  • BigDaveBigDave Member Posts: 2,239

    Exciting times!

  • robertkdalerobertkdale USAMember Posts: 912

    All Apps will scale automatically to fit the screen resoultion of the iPhone 6. :) Simply put all we have to do is build for one size!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @robertkdale said:
    All Apps will scale automatically to fit the screen resoultion of the iPhone 6. :) Simply put all we have to do is build for one size

    you might still need to support the iphone4, I'm not positive. time will tell

  • BigDaveBigDave Member Posts: 2,239

    I can't wait to make one touch apps for the watch.

  • robertkdalerobertkdale USAMember Posts: 912

    Me too:) Do you think that Gamesalad will support it?

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Also means we should think about selectively loading different images depending on resolution for our actors. Large images may scale down but will choke up the memory of older devices.

  • jay2dxjay2dx Member Posts: 611
    edited September 2014

    Not sure i would make 1080/1920 games in game salad until the new graphics engine is rolled out! its powerful at the moment yes "if you know what your doing" but running at those resolutions "1920" I'm sure youd get into memory trouble with image size and memory cash on lower devices, even on iPhone 5!

  • hzappshzapps Member, PRO Posts: 173

    And what about the RETINA Display? do we need to double size all images to work

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Those are retina sizes. Design for that and you will be good

  • hzappshzapps Member, PRO Posts: 173

    Thank You. Quick question from another forum but is buggin me. Say in Gamesalad Im developing a game that is two screens wide normally, If for RETINA Display. Do I make that image background Four screens wide and Apple resizes it for Retina? When I load in viewer will it be out of whack because the viewer shows one screen size.
    I apologize. It seems confusing so I have avoided. and what about the actors

  • stahboystahboy Member, PRO Posts: 150

    @theazlowes‌

    Don't make the background four screen sizes wide! Just make the image for the background two times the size you want for example: a 64x64 actor with a 128x128 image

  • hzappshzapps Member, PRO Posts: 173

    Thank You. Last Stupid question. If I start a new game in gamesalad it starts with a base background SCENE Size. The viewer then shows that size. If the background image is twice the size along with the appropriate actors. couldnt they potentially be off the viewable screen size for viewer? I get increasing the scene size, but will the playable actors be half off screen. I know it sounds dumb, lets say angry bird. The slingshot is about middle of screen or a little left of center....if RETINA construction then you double slingshot size....does Apple shrink it to look appropriate, or do we adjust the overall Scene Camera Size>

  • colandercolander Member Posts: 1,610

    @theazlowes the actor you place on the screen is the size it will be displayed at. The image size can be anything and it will be stretched or compressed to fit the actor. A stretched image generally looks awful an image the same size as the actor looks ok and oversized images look the best. For retina displays you simply create an image exactly twice the size of the actor.

    There are other things you need to know about images before you start. Do a search and read up on the subject and post your questions in a new thread when you need some answers.

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