Release Candidate 0.12.2 is available!

BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
edited September 2014 in GameSalad Kitchen

Release Candidate 0.12.2

Fixes:

  • Fixed Resolution Independence setting not working correctly
  • Fixed issues with importing CSV files in Creator
  • In-App Purchase stubs now show the item name in Preview
  • Fixed two checkmarks appearing in the Preview device resolution dropdown list
  • Fixed spelling errors in the descriptions of the new In-App Purchase behaviors

Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll make it stable.

Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?

Thanks for your help!

Go Get It!

See the release notes here:

http://gamesalad.com/download/releaseNotes/creator/rc

Download the release candidate here:

http://gamesalad.com/download/releases

Scroll down until you see "Release Candidates"

Comments

  • gajaklukaszgajaklukasz Member, PRO Posts: 110

    Great !!!
    And if it is possible in the future that you gave us a "pixel detection" ???

  • GameLabs222GameLabs222 Member Posts: 197

    Yay!

  • Spalding004Spalding004 Member, BASIC Posts: 89

    This is great.

    I'd love an update regarding the progress of the change scene memory issues. That is really the only thing keeping me from releasing my next project.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Good going GS! :)

  • robertkdalerobertkdale USAMember Posts: 912

    Thank you :)

  • pHghostpHghost London, UKMember Posts: 2,342

    Woohoo!

  • Spalding004Spalding004 Member, BASIC Posts: 89

    @BlackCloakGS‌ Yeah, I'd seen that. Was hoping there was more to tell! Oh well! Keep up the good work, anyway!

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390
    edited September 2014

    Thank you. You guys are doing a great job and mowing down the additions and bugs like one of my shoot-em ups (coming soon).

  • ycanycan Member, PRO Posts: 207

    @BlackCloakGS‌ Do you suggest us send our builds to Apple with this RC ?

  • clee2005clee2005 http://Donkeysoft.caMember, PRO Posts: 194

    I have a project that I'm currently working on which runs fine on 0.11.1.11, but will not start on 0.12.2.0 Just spins and spins. I tried taking out some of the loading behaviours, tables, gamecenter etc... but the same thing. Is there any preprocessing done on the graphics now? All our images are PNG-24.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,225

    We are doing the same graphics preprocessing we were doing before, so there is no change. If you have problems with image loading, it will likely happen at the publishing step, not during loading. File a bug at bugs.gamesalad.com and include a link to your game's publishing portfolio page.

  • jorkosjorkos Member, PRO Posts: 353

    Can we publish for iOS 8 with this or should we wait? thank you

  • stahboystahboy Member, PRO Posts: 150

    Awesome work GS team!

  • AngryBoiAngryBoi Member Posts: 586

    Can we publish to iOS 8 or should we wait????

  • stahboystahboy Member, PRO Posts: 150

    I would wait until the stable version is released and the original post says not to submit binaries to apple just yet. :)

  • clee2005clee2005 http://Donkeysoft.caMember, PRO Posts: 194
    edited September 2014

    @adent42 said:
    We are doing the same graphics preprocessing we were doing before, so there is no change. If you have problems with image loading, it will likely happen at the publishing step, not during loading. File a bug at bugs.gamesalad.com and include a link to your game's publishing portfolio page.

    Ok I just tried 0.12.3.0 and it does run, but there is a noticeable delay at the beginning that wasn't there in 0.11.x.x. I mean like 10 seconds of spinner before the game starts.

    You can try : You can try Word Wow at http://publish.gamesalad.com/games/67159

    Is that what everyone else is getting on their projects? It was virtually instantaneous with 0.11.0.0... this will make debugging more painful for sure.

  • colandercolander Member Posts: 1,610

    @BlackCloakGS I published to Amazon (Its free) and they passed my game for Android devices only it would't work on Kindle devices. I downloaded it from the Amazon App Store and installed it on the Android phone I did my Ad Hoc testing on. I would't open and I got the following error;

    "Unexpected error: Unable to start activity ComponentInfo{com.myname.tappymaze/com.gamesalad.player.GSGameWrapperActivity}:java.lang.NullPointerException"

    When I press OK it keeps popping up until I hit the Home button. This was not an issue during ad hoc testing and I assume Amazon tested it on an Android device but then again maybe not.

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