High score On multiple levels?

Well I'm just about done with game but I saw my high score counter wasn't working properly because I made it a game. attribute instead of a self. attribute. Therefore it just counts if you beat the score on any level (Like one big highscore) rather than each individual high score to be set to each level? How would I fix this problem?

I've tried some stuff not to any success I tried to make self.attributes in my "controller" actor and tried to replace all the game.Final scores and game.Highscores with the self.Final scores and game.Highscores. But that didn't work it worked for the Final score but not for the Highscore

Comments

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    I have 50 levels if that is to any help :) . Be free to ask any questions ! Thanks :)

  • colandercolander Member Posts: 1,610

    Save them to a table and use the level number as the row number and display it from the table.

  • http_gamesaladhttp_gamesalad Member Posts: 1,340
    edited October 2014

    @colander thanks :)

  • ArmellineArmelline Member, PRO Posts: 5,408

    From my previous response in the other thread you made about this issue:

    I'd suggest storing the award progress in a table. When the rule indicates they've achieved the award, note it in the table with a Change Table Value. You probably want to have it set up so that each level has a row in the table that records the score for that level in one cell, and perhaps stores the currently achieved award.

    >

    When the user opens the awards menu, check the table for the score to display and the award that score corresponds to.

    Read the responses you get thoroughly and you'll not need to make so many threads.

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