Release Candidate 0.12.9 is available!

BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

Release Candidate 0.12.9

Fixes:

  • Fixed screen rotation not working on iOS 8 devices.
  • Fixed Resolution Independence for iOS devices.
  • Updated image loader to try multiple options and handle fallback cases.

Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll make it stable.

Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?

Thanks for your help!

Go Get It!

See the release notes here:

http://gamesalad.com/download/releaseNotes/creator/rc

Download the release candidate here:

http://gamesalad.com/download/releases

Scroll down until you see "Release Candidates

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Comments

  • colandercolander Member Posts: 1,610

    No known issues, fantastic! Well that statement is a bit tongue in cheek :). Thanks for your efforts and I note you and others I assume are working very late. Cheers I am off to do some testing.

  • GameLabs222GameLabs222 Member Posts: 197

    Awesome! Can't wait for the new rendering system!

  • supafly129supafly129 Member Posts: 454

    Great work guys!

  • MarchiefMarchief Member, PRO Posts: 98

    has this fixed the issue with consumable google IAPs not consuming correctly?

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,688
    edited October 2014

    No known issues

    No Memory leaks then, No Google IAP problems, Bug data base empty.

    It can only get "Beta"...

  • SocksSocks London, UK.Member Posts: 12,822

    @Brenton222 said:
    Awesome! Can't wait for the new rendering system!

    The new rendering system is not in this version, the 'updated image loader' refers to the new way asset resolution and resolution independence are handled.

  • clee2005clee2005 http://Donkeysoft.caMember, PRO Posts: 194

    Anyone using 0.12.x.x with Yosemite? Probably shouldn't upgrade, but I'm interested in the new Quicktime/iMovie upgrades for App Previews.

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,688

    @clee2005 said:
    Anyone using 0.12.x.x with Yosemite? Probably shouldn't upgrade, but I'm interested in the new Quicktime/iMovie upgrades for App Previews.

    I believe @Armelline‌ is using Yosemite. Maybe ask him.

  • jorkosjorkos Member, PRO Posts: 353

    Yes Yosemite is fine to use

  • jorkosjorkos Member, PRO Posts: 353

    Yes I upgraded for the app preview features and it really made it a lot easier, I recommend it

  • GameLabs222GameLabs222 Member Posts: 197

    @Socks said:
    The new rendering system is not in this version, the 'updated image loader' refers to the new way asset resolution and resolution independence are handled.

    This is 12.9. 13 will have the rendering system. Simply implying that we're getting close is all, and that I can't wait to try it.

  • BigDaveBigDave Member Posts: 2,239

    Works fine. Android too.
    Thanks for your efforts guys!

    So far the only Issue I have chart boost not appearing on my adhocs
    but maybe its just because its not green lighted yet on chart boost side.

    Will open a ticket if this is still the case in 2-3 days.

  • yattamoveyattamove Member Posts: 236

    This solved my custom loading image problem. Thank you very much!

    Interstitial ads are still slow loading. Why don't it just fetch the ads in the beginning or the middle of a game and not after change scene?

  • SocksSocks London, UK.Member Posts: 12,822

    @Brenton222 said:
    This is 12.9. 13 will have the rendering system. Simply implying that we're getting close is all, and that I can't wait to try it.

    Ah, I see, yes I'm looking forward to the new rendering system too, it'll be good to see what improvements have been made.

  • supafly129supafly129 Member Posts: 454

    @jorkos‌ I was using QuickTime to record my screen with OS Mavericks and it was still incredibly slow & choppy. Have you noticed a difference in screen capture performance since upgrading to Yosemite?

  • MarchiefMarchief Member, PRO Posts: 98

    No issues with 12.9 on Yosemite. Google Iaps and Android splash screen are still broken.

  • ArmellineArmelline Member, PRO Posts: 5,397

    The issues GameSalad has with Yosemite in the early Developer Previews were fixed around DP4 or 5, with no update from GameSalad needed. I was running two partitions, one with Mavericks and one with Yosemite while things weren't working right, but abandoned my Mavericks partition around DP 6. Since then they've also made GameSalad officially compatible with Yosemite, so people should experience no known issues with Yosemite.

  • ArmellineArmelline Member, PRO Posts: 5,397

    Updated image loader to try multiple options and handle fallback cases.

    Unfortunately this doesn't seem to apply to/fix the image loading issues I highlighted in the "Let's talk about image formats" thread.

    Still, great to see a new version with so many fixes! Good work GameSalad team :D

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    Thank you GS Team for all the hard work...

    ... okay Gang, let's go see if we can break it! >:)

  • clee2005clee2005 http://Donkeysoft.caMember, PRO Posts: 194
    edited October 2014

    Awesome! Thanks guys, for the update on Yosemite. Ima download it right now!

  • clee2005clee2005 http://Donkeysoft.caMember, PRO Posts: 194
    edited October 2014

    Hmmm, can't delete posts. :-)

  • phamtasticphamtastic Member, PRO Posts: 354

    Great work GS. Made my first Google IAP with this update :)

  • 33miles33miles Member, BASIC Posts: 71

    Don't know if it's 0.12.9 RC or Yosemite but I have had 2 crashes in a short period of time. Both happened while scrolling through my image library. I have probably over 150 to 200 images in there though. Also as I said in one of my threads since updating to Yosemite scrolling through code is painfully laggy and choppy even if there isn't much to scroll through. I am getting by but very slowly. Thanks for the new version and I look forward to another even better one. Good job guys! :smile:

  • TomCoffeeTomCoffee Member, PRO Posts: 175

    Guessing I did something wrong when downloading the release. When I try to open a project made in 0.12.4 I got this message:

    The document “MyGame5” could not be opened. This version of GameSalad supports version 0.20 and earlier game projects. This file is version 0.21.

    What did I screw up? Heh...

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    you must have opened it in a newer version at some point, one of the RC's

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @clee2005 said:
    Hmmm, can't delete posts. :-)

    Funny about that. Sometimes I start a post, then go looking for something in another thread that I want to refer to and find the answer to the question. Because you can't delete posts, I just save it as a draft. But because you can edit them, when I want to comment in that thread again I go back to the draft, delete the content and reuse it! ;) Saves the embarrassment of posting a mistake or excuse. :)

  • TomCoffeeTomCoffee Member, PRO Posts: 175

    @jonmulcahy‌ Yeah, but I get the error when I try to open it with 0.12.9 RC... The file still works fine in 0.12.4 (that was the one that was later pulled)

    Is there any way I can get off this silly 0.12.4 (the table issues are messing me up)...?

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    There is a way to edit the version. Via xml. You'll have to batch find and replace

  • ycanycan Member, PRO Posts: 207
    edited October 2014

    If your 0.12.9 RC is slow on OS X Yosemite, remove and install again.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @BlackCloakGS‌, the networking features are broken in RC 0.12.

    Data gets received from the server and increases the table size accordingly, but does not populate the new values.

    Have posted the bug:

    http://bugs.gamesalad.com/show_bug.cgi?id=422

    This is a critical issue for running apps relying on this feature.

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