How to Reduce File Size to Under 50MB for Android Publishing?

I can't publish my game into Android because my file is over 50MB and Android required under 50MB limit.
Anyway to reduce file size?
And what is APK Expansion File?

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    we can't use expansion files, but i think there is a feature request in for it.
    in the past I've made sure to not include retina graphics as android does not support it, so I manually keep a copy of non retina art to drop in before publishing.

    I also downsample my larger audio files to a lower bitrate, because lets me honest, few people play games with the sound on anyways.

    I used to use PNGCrush or something similar to reduce the file sizes, but I have not published a game since the new graphic formats were introduced, so I'm not sure if that is still a valid step.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    here's the bug if you have not voted for it already
    http://bugs.gamesalad.com/show_bug.cgi?id=188

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    As mentioned above, check and compress your sounds more. Audio files can be very large but with the right tweaks to the compression settings can come down a lot and still sound good.

  • thanks @jonmulcahy‌ and @jamie_c‌
    I think i have to take few audio files out.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited October 2014

    Also as Jon said uncheck RI this stops GS from adding scaled versions of your graphics to the bundle.

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