+1 Year Full time Indie Game Developer - Revenue: That's what I earn

Revenue: That's what I earn
Here some insights about what I earn as a full time Indie developer. It's my blog (also announcing my titles there) so please share and like :P

https://gamemanifest.wordpress.com/2014/11/11/full-time-indie-game-developer-revenue/

Comments

  • Thunder_ChildThunder_Child Member Posts: 2,343

    @BigDave‌ i love the updates on your journey as a developer. Thanks. Its insightful...so I clicky ! Click click click

  • UtopianGamesUtopianGames Member Posts: 5,692

    Thanks for sharing Dave.

    Darren.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Thanks for sharing the info Dave. You produced a lot of games in 1 year, very impressive.

  • BigDaveBigDave Member Posts: 2,239
    edited November 2014

    Thanks Guys! Yeah There are 2 other apps "waiting for review" on apple side and 2 rejected because of IDFA. Now they want me to send them a video of me showing them the adds in the game.. What ever.

    I keep you guys updated.

    It will be interesting to see what this marketing agency can do since I know their business partners are big ones. Also my old game company (not longer big company) where I worked as an employe before belongs to their customers.

  • wolala123wolala123 Member Posts: 249

    keep it up! may be you will big hit soon or on coming year 2015, who know. ;)

  • iamcarteziamcartez Houston, TexasMember Posts: 648

    Thanks for doing this update. It is always reassuring to read progress from other indies.

  • MalkovichMalkovich Member, PRO Posts: 116

    Thanks for sharing this Dave, your info inspired me to work harder.

    Greetings

  • yattamoveyattamove Member Posts: 236

    Thumbs up and cheers to you Dave! It was a hell of a year ride ain't it? Congrats!

  • DuesDues Member Posts: 1,159

    Awesome with some insights, keep up the good work! Thanks for sharing!

  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2014

    Some good info . . .

    One correction . . . "The main money comes through 2 of my 26 live apps. Which are Three Points, which was picked and featured by apple and PewDiePug a game that gets inane ratings and constant downloads due the strong fans/Bro’s of PewDiePie."

    'Inane' means 'stupid' or 'idiotic', I think you mean 'insane' ! :smile:

  • LovejoyLovejoy Member Posts: 2,078

    Pretty nice of you to share such information.

  • BigDaveBigDave Member Posts: 2,239

    Thanks guys super support here as always!
    It was a pretty intense year with up and downs and a lot of work.
    So guys lets get ready for 2015!

    @socks
    jeah! thanks fixing it.

  • jeezzcakejeezzcake Member Posts: 144

    Way to go, BigDave!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Nice man! Thanks for sharing.

  • PH03NIXPH03NIX Member Posts: 72

    Very informative and interesting.

  • phamtasticphamtastic Member, PRO Posts: 354

    Thanks for sharing BigDave... You got me thinking, to be profitable - is it better to make a 15-20 games a year and hope one of them becomes a hit. Or Should we invest 3-5 titles a year focus more on quality of our game and be successful that way? I'm on the fence with this...

  • robertkdalerobertkdale USAMember Posts: 912
    edited November 2014

    Thank you for sharing your Experience BigDave. I am getting ready to start developing games full time next year as well. I just released one a few days ago and I will be starting another this Friday that will be completed by the second week of January. Both are for the educational market place.

    Dale,

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