+1 Year Full time Indie Game Developer - Revenue: That's what I earn
Revenue: That's what I earn
Here some insights about what I earn as a full time Indie developer. It's my blog (also announcing my titles there) so please share and like :P
https://gamemanifest.wordpress.com/2014/11/11/full-time-indie-game-developer-revenue/
Comments
@BigDave i love the updates on your journey as a developer. Thanks. Its insightful...so I clicky ! Click click click
Thanks for sharing Dave.
Darren.
Thanks for sharing the info Dave. You produced a lot of games in 1 year, very impressive.
Thanks Guys! Yeah There are 2 other apps "waiting for review" on apple side and 2 rejected because of IDFA. Now they want me to send them a video of me showing them the adds in the game.. What ever.
I keep you guys updated.
It will be interesting to see what this marketing agency can do since I know their business partners are big ones. Also my old game company (not longer big company) where I worked as an employe before belongs to their customers.
keep it up! may be you will big hit soon or on coming year 2015, who know.
Thanks for doing this update. It is always reassuring to read progress from other indies.
Thanks for sharing this Dave, your info inspired me to work harder.
Greetings
Thumbs up and cheers to you Dave! It was a hell of a year ride ain't it? Congrats!
Awesome with some insights, keep up the good work! Thanks for sharing!
Some good info . . .
One correction . . . "The main money comes through 2 of my 26 live apps. Which are Three Points, which was picked and featured by apple and PewDiePug a game that gets inane ratings and constant downloads due the strong fans/Bro’s of PewDiePie."
'Inane' means 'stupid' or 'idiotic', I think you mean 'insane' !
Pretty nice of you to share such information.
Thanks guys super support here as always!
It was a pretty intense year with up and downs and a lot of work.
So guys lets get ready for 2015!
@socks
jeah! thanks fixing it.
Way to go, BigDave!
Nice man! Thanks for sharing.
Very informative and interesting.
Thanks for sharing BigDave... You got me thinking, to be profitable - is it better to make a 15-20 games a year and hope one of them becomes a hit. Or Should we invest 3-5 titles a year focus more on quality of our game and be successful that way? I'm on the fence with this...
Thank you for sharing your Experience BigDave. I am getting ready to start developing games full time next year as well. I just released one a few days ago and I will be starting another this Friday that will be completed by the second week of January. Both are for the educational market place.
Dale,