GameSalad titles that use accelerometer?

tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
edited December 2014 in Working with GS (Mac)

Can anyone suggest a few (preferably non-violent) games that use the accelerometer? I am starting a new game design class and have decided to require that my students use tilt controls. I'd like to have a few good examples to show them and to let them play before they start designing.

Thanks!

Best Answer

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,772
    Accepted Answer

    Cool @tatiang, hope it works out well for you.

    I don't imagine you need it but if you do I did a tutorial about accelerometer controls as well:

Answers

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited December 2014

    I used it in some of my first games, all of which had multiple control options. I think the first two need to be enabled in settings.

    Z is for Zombie

    V is for Vortex

    F is for Falling

    I can throw you some promo codes if interested.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    @jonmulcahy Awesome! Do you mind PM'ing me with three promo codes for V is for Vortex and F is for Falling? I'd appreciate it. :)

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Hmm... I see that they are iPhone games, @jonmulcahy, and I was hoping for iPad games but they might be okay.

  • jsorr2jsorr2 Member Posts: 279

    @jonmulcahy said:
    I used it in some of my first games, all of which had multiple control options. I think the first two need to be enabled in settings.

    Man what is up with those reviews - All the games got 1.5 stars

    Are the controls really that difficult?

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @jsorr2 said:
    Man what is up with those reviews - All the games got 1.5 stars Are the controls really that difficult?

    this is what happens when you make your games free, tons of bad reviews.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @tatiang said:
    Hmm... I see that they are iPhone games, jonmulcahy, and I was hoping for iPad games but they might be okay.

    falling is a universal app, the other's I'm not sure about, I started to convert them but never finished.

    promo codes incoming

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    I'm pretty sure Space Tower uses the accelerometer. Loved this game - I'm sure your students will, too.

    http://gamesalad.com/featured-games/spacetower

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited December 2014

    My personal favorite: ;)

    https://itunes.apple.com/us/app/doodle-bug-jump-jump!-free/id832202939?mt=8

    It's free, iPad only and non-violent.

  • AlchimiaStudiosAlchimiaStudios Member Posts: 1,069

    Ravenous Rampage uses them for 1/3 of the game (falling and collecting), while not overly violent, there is some cartoon fighting.


    iTunes Link

    If you want a few promo codes, let me know.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Thanks, everyone! I ended up using DoodleBug Jump (by @jamie_c) for a quick demo and I'll introduce some of the other suggestions during my next class.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Thanks, @jamie_c, that tutorial could be useful for my students as they start to learn GameSalad.

  • BBEnkBBEnk Member Posts: 1,764
    edited December 2014

    My game Bump'n Balls uses accelerometer in all 4 directions and it's free but does have ads. this is the first game I ever made in Gamesalad.

    https://itunes.apple.com/us/app/bumpn-balls/id542276076?mt=8

  • RPRP Member Posts: 1,990

    The @The_Gamesalad_Guru‌ and I have one we are playing with involving atoms. Dave can into the specifics of it as he has done more work on it since I have been lost in commercial app land.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    There is a good code snippet on the forums for using the accelerometer to control gravity. This is the base I used for our game in production and modified it. I wish we had access to the gyroscope as that gives more precise control.

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