GameSalad titles that use accelerometer?
Can anyone suggest a few (preferably non-violent) games that use the accelerometer? I am starting a new game design class and have decided to require that my students use tilt controls. I'd like to have a few good examples to show them and to let them play before they start designing.
Thanks!
Answers
I used it in some of my first games, all of which had multiple control options. I think the first two need to be enabled in settings.
Z is for Zombie
V is for Vortex
F is for Falling
I can throw you some promo codes if interested.
@jonmulcahy Awesome! Do you mind PM'ing me with three promo codes for V is for Vortex and F is for Falling? I'd appreciate it.
Hmm... I see that they are iPhone games, @jonmulcahy, and I was hoping for iPad games but they might be okay.
Man what is up with those reviews - All the games got 1.5 stars
Are the controls really that difficult?
this is what happens when you make your games free, tons of bad reviews.
falling is a universal app, the other's I'm not sure about, I started to convert them but never finished.
promo codes incoming
I'm pretty sure Space Tower uses the accelerometer. Loved this game - I'm sure your students will, too.
http://gamesalad.com/featured-games/spacetower
My personal favorite:
https://itunes.apple.com/us/app/doodle-bug-jump-jump!-free/id832202939?mt=8
It's free, iPad only and non-violent.
Ravenous Rampage uses them for 1/3 of the game (falling and collecting), while not overly violent, there is some cartoon fighting.
iTunes Link
If you want a few promo codes, let me know.
Thanks, everyone! I ended up using DoodleBug Jump (by @jamie_c) for a quick demo and I'll introduce some of the other suggestions during my next class.
Thanks, @jamie_c, that tutorial could be useful for my students as they start to learn GameSalad.
My game Bump'n Balls uses accelerometer in all 4 directions and it's free but does have ads. this is the first game I ever made in Gamesalad.
https://itunes.apple.com/us/app/bumpn-balls/id542276076?mt=8
The @The_Gamesalad_Guru and I have one we are playing with involving atoms. Dave can into the specifics of it as he has done more work on it since I have been lost in commercial app land.
There is a good code snippet on the forums for using the accelerometer to control gravity. This is the base I used for our game in production and modified it. I wish we had access to the gyroscope as that gives more precise control.