Iceskate type movment

Hey all, I'm trying to make a game in which the movement slowly goes to zero instead of a complete stop. Any suggestions?

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    you can use the interpolate behavior to adjust a value over time. that might work with what you are trying to do.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Another option would be to use the built in physics engines combinations of Density, Friction, and Drag to create the effect you want. This would take experimentation with different values to get the right 'feel'.

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