Hey all, I'm trying to make a game in which the movement slowly goes to zero instead of a complete stop. Any suggestions?
you can use the interpolate behavior to adjust a value over time. that might work with what you are trying to do.
Another option would be to use the built in physics engines combinations of Density, Friction, and Drag to create the effect you want. This would take experimentation with different values to get the right 'feel'.
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you can use the interpolate behavior to adjust a value over time. that might work with what you are trying to do.
Another option would be to use the built in physics engines combinations of Density, Friction, and Drag to create the effect you want. This would take experimentation with different values to get the right 'feel'.