How to make snow fall with graphics from Photoshop

LucamcLucamc Member, PRO Posts: 60

Hi,
Since my game is winter themed I would like that snow is falling in my game. So I made a couple snow flakes in photoshop (so it looks a little bit more realistic I used the motion and gaussian blur). My question is how can I make these snow flakes fall randomly?
Thanks in advance

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited December 2014

    I'd set up a particle effect, it takes some playing with but can be very convincing.

  • LucamcLucamc Member, PRO Posts: 60

    With particle effect I can´t use motion blur and so on, I am right?

  • SocksSocks London, UK.Member Posts: 12,822
    edited December 2014

    @Lucamc said:
    I'd set up a particle effect, it takes some playing with but can be very convincing.

    The problem with particles is that once they are born into the world they travel in an entry liner path, they can't really drift around like real snow would, they would act more like raindrops, heading straight for the ground.

    It would be cool if we could effect the path is some way, perhaps have forces or wind that effect the particles.

  • SocksSocks London, UK.Member Posts: 12,822

    @Lucamc said:
    Hi,
    Since my game is winter themed I would like that snow is falling in my game. So I made a couple snow flakes in photoshop (so it looks a little bit more realistic I used the motion and gaussian blur). My question is how can I make these snow flakes fall randomly?
    Thanks in advance

    I made for you a demo project (attached), it uses a trick of placing the snow flake in the corner of a larger image canvas, then as it falls you can rotate the actor, which along with the downward motion creates a nice floaty path for the snow flake . . . .

  • jigglybeanjigglybean Member Posts: 1,584

    This may help alittle

  • LucamcLucamc Member, PRO Posts: 60

    Thx a lot @Socks and @jigglybean‌ for your help :)

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Just for the sake of argument a pretty effective snow particle effect can certainly be created in GS, see the clip starting at 1:45.

  • SocksSocks London, UK.Member Posts: 12,822

    @jamie_c said:
    Just for the sake of argument a pretty effective snow particle effect can certainly be created in GS, see the clip starting at 1:45.

    Actually that's pretty good, and being particles probably a lot more efficient than spawning actors.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited December 2014

    It's several particle effects combined to get the random seeming motion and appearance of depth.

    Particles are fun to play with...

  • LucamcLucamc Member, PRO Posts: 60

    What do you mean by particles being more efficient than spawning actors? Because both of them look very similar (snow).

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