camera screen tracking help

jigglybeanjigglybean Member Posts: 1,584
edited December 2014 in Working with GS (Mac)

Hi all

Ive spent ages looking at tutorials trying to get this to work but its not quite right.

Found a video. This is what I would like to do. The actual file, I can't open in my GS mac version any more

Best Answers

  • ashtmjashtmj Posts: 405
    Accepted Answer

    you need to make 2 real global attributes "player X" and "Player Y" and one Boolean called "player left/right"

    in your player actor

    constrain game.player X to self. position X
    constrain game.player Y to self. position Y

    then a rule
    rule conditions if self. motion X is greater then 0

    change game.player left/right to true

    in the otherwise

    change game.player left/right to false

    then make another actor called camera

    add a control camera behavior

    then a rule

    rule conditions if game.player left/right is true

    constrain self.position X to game.player X + 200 (or how ever far ahead of the player you want the cam)

    in the otherwise

    constrain self.position X to game.player X - 200 (or how ever far behind the player you want the cam)

    constrain self.position Y to game.player Y

    hope that helps

  • colandercolander Posts: 1,610
    Accepted Answer

    Put a Camera Control behaviour in your Hero actor and set the width of your camera to 0.

Answers

  • jigglybeanjigglybean Member Posts: 1,584
    edited December 2014

    empty

  • jigglybeanjigglybean Member Posts: 1,584

    Hey thanks guys

    I did mange to figure out a crude way of doing it but will try placing these rules within the actor (didn't think of that lol)

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