"Docking Sequence" by Quantum Sheep :D

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Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    edited January 2015

    @Lovejoy said:
    quantumsheep‌ The 3 week feature doesn't hurt either :D

    Yeah, it's still on the US/Canada front page - it'll be 3 weeks on Thursday...

    And now, for some unknown reason, it's on the UK iTunes front page too...

    But it's not even Thursday! :open_mouth:

    Maybe it'll get taken off there on Thursday? Maybe it'll stay another week?

    Who knows? :open_mouth:

    QS

  • robertkdalerobertkdale USAMember Posts: 912

    Wishing for a longer stay on iTunes for Docking Sequence! Thanks for sharing. :)

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Amazing! A true inspiration!

  • DuesDues Member Posts: 1,159

    Also on the Swedish front page :)
    Congrats!

  • quantumsheepquantumsheep Member Posts: 8,188

    Thanks all for the kind words - I must admit that after @Dues mentioned the Swedish store I thought I'd check something:

    I'm truthfully a bit overwhelmed :open_mouth:

    QS

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Dang man. You must have hit some marketing gold mine or something. I mean, I know it's a fantastic game, but it's hard to get noticed even when you have a AAA game without some serious marketing.

  • LovejoyLovejoy Member Posts: 2,078

    US app store is the only one that matter :p

  • iamcarteziamcartez Houston, TexasMember Posts: 648

    Wow congrats on this crazy success and being inspirational :)... Did you translate your game to different languages?

  • quantumsheepquantumsheep Member Posts: 8,188

    @Braydon_SFX said:
    Dang man. You must have hit some marketing gold mine or something. I mean, I know it's a fantastic game, but it's hard to get noticed even when you have a AAA game without some serious marketing.

    If the marketing goldmine is 'doing nothing' then yes, I hit that!

    I don't even send out press releases anymore - they just seem to only attract 'We can help you do marketing' companies :O

    I mean, the game even had the wrong screenshots on its iTunes page when it first launched. It seems to be doing ok despite my efforts! :)

    @iamcartez said:
    Wow congrats on this crazy success and being inspirational :)... Did you translate your game to different languages?

    Thank you! It's certainly been a roller coaster!

    Unfortunately I don't have the resources to do translations, so no, it wasn't translated into different languages!

    Thanks all for the kind words and encouragement! Hopefully the update will hit soon with the improved controls!

    QS =D

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2015

    @quantumsheep said:
    I mean, the game even had the wrong screenshots on its iTunes page when it first launched. It seems to be doing ok despite my efforts! :)

    When I finally have some games ready I'm going to get you to screw up the marketing for me.

  • AlchimiaStudiosAlchimiaStudios Member Posts: 1,069

    Rofl. Well I know my strategy for my next release. All black screenshots, the mystery is sure to intrigue downloaders.

    @quantumsheep Awesome stuff. I think your secret to marketing is making fun games.

  • LovejoyLovejoy Member Posts: 2,078

    @AlchimiaStudios said:

    Rofl. Well I know my strategy for my next release. All black screenshots, the mystery is sure to intrigue downloaders.

    Give it a mysterious title to match and you just might be onto something.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @quantumsheep‌, what makes your game special is the details, especially all the sci-fi references. It makes you want to play more just to see if you can "get" the next ships name.

    Well done, deserved and a lesson to indies. Put love into your game and players will respond.

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    now, on the front page in turkey for ipad store.

    I opened the appstore and wow! great! How sales were affected by this situation?

  • quantumsheepquantumsheep Member Posts: 8,188

    @onelasttime said:
    now, on the front page in turkey for ipad store.

    I opened the appstore and wow! great! How sales were affected by this situation?

    Turkey specifically? I couldn't tell you!

    Being on a front page? It's the difference between being seen and not being seen. Despite having the wrong screenshots for a day, the game still sold.

    It's a bit crazy :open_mouth:

    QS

  • quantumsheepquantumsheep Member Posts: 8,188

    Hello!

    Quantum "wrong screenshots" Sheep here ;)

    Just posting to let you know the latest update went live a couple of days ago with a tweak to the controls - hopefully people will find them more responsive :)

    Also, the game's no longer featured on the front page of any app stores. It's had a good run, bless it, and is now enjoying a well deserved rest!

    QS =D

  • LovejoyLovejoy Member Posts: 2,078
    edited May 2015

    @quantumsheep Has the sheep master moved on from using Gamesalad? I see you are using Unity/Playmaker for your next game "Angel Wing".

  • quantumsheepquantumsheep Member Posts: 8,188

    @Lovejoy said:
    quantumsheep Has the sheep master moved on from using Gamesalad? I see you are using Unity/Playmaker for your next game "Angel Wing".

    I wouldn't say 'moved on' as Angel Wing is a 3D game.

    I have plenty of 2D games I'd love to make in GS but they are all pretty text heavy so I'll wait till custom fonts are available!

    QS

  • quantumsheepquantumsheep Member Posts: 8,188

    Thanks! That's very kind - very glad you like it! :)

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