Car sound? how?
I making a car/vehicle game and need many different sounds, but wonder which is the best way to do it with gear change on so on.
I have a test sound in my game now that i just loop , and raising the pitch with the speed....but it sounds like a snowmobile or something.
someone has any tips on this?
Comments
Hi @freneticz I think the method you're using is fine but with a couple of refinements would sound acceptable.
First to say, if it's sounding like a snowmobile as you say, then make the pitch more subtle - it'll surprise you how little you need to add to the pitch to make it higher.
If you want even more realism, try something like the following (if you're not already):
P.S this'll need some experimentation and tweaking to get it just right
Presuming your Speed attribute is a real attribute, you could use a Constrain Attribute behaviour along the lines of:
Constrain Attribute RisePitch to Speed/3 --- or 2 or 4 - here's where experimentation comes in
Now put RisePitch into your Pitch field in the Play Sound behaviour. Hope it works out for you.
Thanks for the respond, its going to be much experimentation along the way