ZOMG! (Zombies, Oh My God!)

13

Comments

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    @Braydon_SFX lol...Thanks! Next time you visit this thread be sure to wear a helmet so your mind chucks don't damage your computer! :D

    Planning on adding a couple detail flourishes and fix up the dirt a bit.
  • ShakurShakur Member Posts: 43
    @DeadlySeriousMedia - Logo = Mind Blown. Amazing!
    +1 Yeah, amazing logo!

  • finalcutbobfinalcutbob Member Posts: 130
    It looks awesome! Be sure to let us know when its out.
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Okay, ZOMG! has been going through some changes...

    We may end up moving platforms for it but we're waiting to see Graphene.

    Anyway, some new artwork for the new year as it's going to be our main focus!

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Cool. Lookies like something to tryout !

  • robertkdalerobertkdale USAMember Posts: 912

    Nice :)

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    There's some changes to ZOMG! going on and I like'em!

    Our focus going into 2015 is make ZOMG! finally happen! :P

    So here we go! New title and new playable characters!

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Here's an old design for reference...

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Another update! Added some tasty human morsels.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Love it! Glad to see it's back and being worked on!

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    This is looking great. Waiting to see more!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    looks great!

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Thanks! We're glad to be back working on it. Much happier with the overall design and direction. We are going to start working on a few different mechanic demos over the next month or two to try and nail down how this game will be played.

    The updated design process was slow and deliberate this time around. Focusing more on character personality and quick character recognition by utilizing both specific silhouettes and colors. Basically wanting the player to know what character is what without needing any time to think about it.

    We still have a ways to go to make sure the actual game mechanics is fun, fresh, and full of enough variety while also maintaining the core, self-sacrifice, game play strategy.

    It's going to be a long road but it'll be worth it to produce a studio quality game to put out to market.

    We also plan to produce a few short animated toons featuring the characters ahead of the game to show off who they are and what they do in an entertaining way. Should be a lot of fun!

  • LoadedLoaded Member Posts: 240

    Looking forward to this, I am a big Deadly Serious Media fanboy! :smiley:

  • Skape7Skape7 Member Posts: 2

    I love the new art style. So is this game still being developed using GameSalad?

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Thanks! Um, so far we will be using GS to test mechanics and what have you since it's so quick to prototype. We'd really like to give Graphene a go for this game but who knows when that will hit Beta or if we'll even get a beta. That's all up to @CodeWizard wink wink

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Here's a blog post about the design changes over time for anyone interested...

    http://www.deadlyseriousmedia.com/blog/zomg-this-is-the-year/

  • sebmat86sebmat86 Member Posts: 339

    Genius! Such an awesome trailer, man!

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Icon time!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @DeadlySeriousMedia said:
    Icon time!

    I love that!

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822

    can't believe I've just seen this now :o this looks amazing!

  • 8bitninja8bitninja Member Posts: 367

    Love the icon. Very cool!

  • gamestudentgamestudent Member Posts: 504

    Is it ok that every time I see this I read it as ZOMG pronounced(Zomgie)? ;)

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Thank everybody! Wheels are really starting to move now! We are prototyping now and so far the gameplay is super fluid! So excited!

    @gamestudent Ha ha! Call it what you like! Zomgie, Zoh my god, I've heard a few different interpretations. :smile:

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Watch out now! They're on the move!

    Those little peeps better build up some defenses!

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Isolated run cycles!

  • jigglybeanjigglybean Member Posts: 1,584

    Superb! Good luck with it.

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Thanks @jigglybean! We're really moving now! :smiley:

  • Benjamin_m5Benjamin_m5 Member Posts: 646

    Still waiting for this... :D hope this time it gets released!! ;)

    Benjamin

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838

    Ha ha ha! @Benjamin_m5 don't worry. It's happening this year. We are focusing on mainly this. We've established a timeline and we're ~60% done creating assets already. Once we get to around 80% assets completion we'll produce and release a animated short teaser trailer. :smile:

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