Activating Behaviors In Other Actors

Hi! I was wondering, is there any way to make it so if something happens to one actor, it activates a behavior in another actor? Is that possible?

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Hi, what you need to do is make a Game Attribute that will watch for the action, then you can use that to trigger an action in another actor. Like this:

    Boolean Game Attribute: Action starts as False

    When Actor A does its thing, Change Attribute Action to True

    Actor B has a Rule that says When Action is True do my thing...

    Hope that makes sense.

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