Asychronus Multiplayer Accesing Tables

justinagruber@gmail.comjustinagruber@gmail.com Member Posts: 12
edited March 2015 in Working with GS (PC)

I am planning on buying Game salad PRO but I have some questions about the multiplayer feature. If I had an RPG game could I have 2 people play In separate worlds but access a shared inventory aside from their main inventory. Would it be possible to have them both be able to access a second inventory that they share (not their individual inventory) if I only let only one person access it at a time.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Sure, it would require you to create some pretty serious server side code, which you'd be responsible for, but it can be done.

  • @jonmulcahy real code or game salad code. ( I have very little real coding experience)

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694
    edited March 2015

    @justinagruber@gmail.com said:
    jonmulcahy real code or game salad code. ( I have very little real coding experience)

    Little bit of real coding john has really good demo.

    There is playtogether which requires basically no code were you can do what your asking but it is in very early beta. Don't use it In your game yet

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @justinagruber@gmail.com said:
    jonmulcahy real code or game salad code. ( I have very little real coding experience)

    real code. with your own server, which is what I think you would need in this case, all GS can do is send and receive table data. You would have to write some in depth server side code to handle all your data manipulation.

    it's not extremely difficult, but it will take some serious dedication to leaning the language you want to use. Anyone who is adding multiplayer (or any type of network communication) is taking a giant step forward in programming. it's a whole different ballgame than GS :)

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