New IAP Coding???

motorcycle boymotorcycle boy Member Posts: 429
edited March 2015 in Working with GS (Mac)

In my game when the player purchases an IAP it let's them start with a certain amount of an item. Let's say 50 bullets for example. Even if they use up all of their bullets, when they start a new game they will always start with 50 bullets. Is this considered a consumable or a non consumable?

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    No. A consumable item can be used over and over again. If the bullets are applied every game, that means that they don't need to purchase that IAP again, thus it's a nonconsumable.

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956
    edited March 2015

    @Braydon_SFX said:
    No. A consumable item can be used over and over again. If the bullets are applied every game, that means that they don't need to purchase that IAP again, thus it's a nonconsumable.

    Correct me if I'm wrong. A consumable can't be used over and over again if it has been consumed. Where as a non-consumable would be like a remove ads in app purchase. This non-consumable will stay with the player as long as they have the game. It cannot be consumed.

  • SocksSocks London, UK.Member Posts: 12,822

    @RabidParrot said:
    It cannont be consumed.

    That final 'n' in 'cannont' is consumable, it's not there every time you type out the word 'cannot'.

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956

    @Socks

    The extra "n" in cannont was a test to see if you were paying attention to detail. You passed!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @RabidParrot - This should clarify things.

  • motorcycle boymotorcycle boy Member Posts: 429

    Thanks gentlemen!

  • motorcycle boymotorcycle boy Member Posts: 429

    By the way I haven't done IAPs since last summer. I understand that the coding has changed. I bought an IAP template from deepbluemarket.com but I'm not quite sure how it should be set up in this situation. The coding in the template is just confusing me. at best. Where would a good tutorial be for current IAP coding? All I have are these non consumables that the character will start with at the beginning of a new game each time.

  • LovejoyLovejoy Member Posts: 2,078

    @dreichelt said:
    By the way I haven't done IAPs since last summer. I understand that the coding has changed. I bought an IAP template from deepbluemarket.com but I'm not quite sure how it should be set up in this situation. The coding in the template is just confusing me. at best. Where would a good tutorial be for current IAP coding? All I have are these non consumables that the character will start with at the beginning of a new game each time.

    http://forums.gamesalad.com/discussion/74468/armellines-in-app-purchase-tutorial-template

    http://forums.gamesalad.com/discussion/72485/new-iap-behaviors-video-tutorial/p1

    Take your pick, they are all free.

  • motorcycle boymotorcycle boy Member Posts: 429

    @Lovejoy thanks a lot!

  • ArmellineArmelline Member, PRO Posts: 5,421

    @dreichelt Hope you find the tutorials helpful!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I have a video on the new IAP

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