Audio record option in game

Hi All,

Is there a way to create an audio recording function in a game so that when a specific actor in a specific scene is depressed, a pre-recorded audio file can play? Or is this beyond the GS capabilities? Thanks in advance.

Comments

  • ArmellineArmelline Member, PRO Posts: 5,397

    You cannot record new audio, only play audio that you put in the project in advance.

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