Launch Errror : unexpected error stack size 8mb (Android)

BigDaveBigDave Member Posts: 2,239
edited April 2015 in Working with GS (Mac)

I got a user writing me that his app version crashes since the update. I tried to look into my code but i can't find the issue and also played it through 2 times on adhoc. (iOS)

On his phone the game crashes after launching.
The update basically made out of 3 separate screens one. Could it be that this is because his device simply can't handle all the actors in the initial buffer?
Any one has some deeper experience with that kind of code?

he said he gets this message before the crash:
Errror : unexpected error stack size 8mb (Android)

I did not add or subtract new cells into tables.

I tough delete one table which was not longer necessary(tracking). And this table was saved to the device.

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Which version did you publish with @BigDave?

  • BigDaveBigDave Member Posts: 2,239
    edited April 2015

    0.13.7 @hopscotch happy eastern man

    i had increased count of crashed so i wanted to test if this is due the network behaviours.
    but i see now its because video interstitial ads. So i gonna re-add it the next version.

    :)

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