logic of timers here

GnarlyGnarly canadaMember Posts: 840

I admit I rely heavily on timers. Used them lots and they usually do what I yell at them to do....

But my brain can't see why this timer won't work.

Here is a very simple sample project of what I'm trying to do........

https://www.dropbox.com/s/j7b0efcl7riwpsk/demo spawners.gsproj?dl=0

I have an attribute set to 5 and the timer does change the attribute but it seems to have no effect..... (another timer)
Frequency for spawner always stays at 5 even though I am decreasing it over time........

Two days of yelling at the timer has not worked....

thanks

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Without having looked at your project it sounds like this might be your issue: http://forums.gamesalad.com/discussion/comment/464547/#Comment_464547.

  • GnarlyGnarly canadaMember Posts: 840

    Will play with it and try to understand what its doing...... hope it spits out something that will work.....

    Instead of using "every" timer its using the game clock....

    Will search what the self duration attribute actually is....

    thanks

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    I made that demo so if you have any questions, just ask.

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