Monitor attributes while testing?

WOLFENSTEINWOLFENSTEIN Member, PRO Posts: 64

The title said it all, is there any way I can monitor my ingame attributes while I test the game? It would make it so much easier to track down issues I'm having if I could.

Does anyone know if this is possible? If it is, how would I go about doing this?

Comments

  • SummationSummation Member, PRO Posts: 476

    @WOLFENSTEIN said:
    The title said it all, is there any way I can monitor my ingame attributes while I test the game? It would make it so much easier to track down issues I'm having if I could.

    Does anyone know if this is possible? If it is, how would I go about doing this?

    You can put the Display Text behavior in an actor and tell the display text to show whatever attribute you want via the expression editor.

  • WOLFENSTEINWOLFENSTEIN Member, PRO Posts: 64

    Ah that's genius! I don't know why I didn't think of that before! Thank you.

  • SummationSummation Member, PRO Posts: 476

    @WOLFENSTEIN said:
    Ah that's genius! I don't know why I didn't think of that before! Thank you.

    My pleasure. :)

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