About overscanning techniques

HI!
I have designed my game for iphone 5, and use the overscanning techniques for the legacy and iPad resolutions.
This is the iPhone 5 screen:

I put an actor in the main scene with this behaviors:

and this is how I see it in game salad in IPad portrait with overscan:

The problem is when I test it on the iPad using Test Flight I see the game this way:

What I am doing wrong?

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    When previewing in Creator, what is your zoom set to? Often the zoom is set to 50% when you actually need to be viewing at 100% which is what the game will look like on an actual device.

  • misterycatmisterycat Member Posts: 13

    I'm using 50% because the screen don't fits on my screen at 100%

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @misterycat said:
    I'm using 50% because the screen don't fits on my screen at 100%

    Then what you're seeing is not how it will look like on the actual iPad. So I assume the numbers you're using are what you put in for the 50% view, which is why you're seeing some differences between Creator and device.

  • misterycatmisterycat Member Posts: 13

    If I use 100% I can't see the entire screen. How can I see which are the correct settings?

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @misterycat said:
    If I use 100% I can't see the entire screen. How can I see which are the correct settings?

    Not sure. Buy a larger screen? Do changes and then adhoc to see if it's correct?

    :(

  • misterycatmisterycat Member Posts: 13

    Ok, I will try it. Thank you! :-)

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