Triple Jump Clone…Death Jump 3…Play the Arcade Version

UtopianGamesUtopianGames Member Posts: 5,692
edited June 2015 in Working with GS (Mac)

Had some spare time today so we made a quick game inspired by Triple Jump which is currently riding high in the charts, play on the arcade and let us know what you think and maybe post your best scores below :)

I set it up so you can edit the level via a table so basically each row has an integer from 0-4 with 0=gap 1=hoop 2=small hazard 3 medium 4 large so we could tweak and edit very easy, once the basics were in we made the demo level in 30 mins using the table method combined with a spawner.

Happy to do a tutorial to show you how i made the table/spawner part if anyones interested.

Mouse button to jump (3 jumps max).

http://gsrca.de/131588

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Comments

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    Very nice! I actually like this more than the original.

  • Bowhill GamesBowhill Games Member Posts: 191

    @DeepBlueApps do you use the change image behaviour in this? as I cant get the change image behaviour to work on the arcade works fine on android and ios though

  • ArmellineArmelline Member, PRO Posts: 5,421
    edited June 2015

    At least pretend to demo the game on the Arcade for a while before throwing it up for sale...

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited June 2015

    Thanks @NipaDidIt

    Bowhill Games Yeah the spike are random art some are bloody some not so i used a random integer and change image, it looks like its working for me.

  • app_sauceapp_sauce Member, PRO Posts: 206

    sweet game. Might have to buy this template. High score is 82(picture proof

  • SpriteAttackSpriteAttack Member Posts: 524

    Turned out really nice. Top job, Darren

  • UtopianGamesUtopianGames Member Posts: 5,692

    @bktennis12 Nice Score!!!

  • UtopianGamesUtopianGames Member Posts: 5,692

    @SpriteAttack Yes it did :)

  • beefy_clyrobeefy_clyro Member Posts: 5,394

    Nice .. My highest was 35

  • UtopianGamesUtopianGames Member Posts: 5,692

    Not sure what my best was during testing but I'm determined to beat 82 :)

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    Very nice Darren. Great to see your new work.

    As for the two "do good'er" Flagers. Really?

  • ChunkypixelsChunkypixels Member Posts: 1,114

    Really nice game... I like the visual style...

  • pHghostpHghost London, UKMember Posts: 2,342

    @DeepBlueApps said:
    Happy to do a tutorial to show you how i made the table/spawner part if anyones interested.

    Yes please!

  • neomanneoman Member, BASIC Posts: 826
    edited June 2015

    @pHghost said: Yes please!

    Nice work Darren and +1 for a tutorial please ... :wink:

  • creativeappscreativeapps Member Posts: 1,770

    @DeepBlueApps guys rocks

  • UtopianGamesUtopianGames Member Posts: 5,692
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    As for the two "do good'er" Flagers. Really?

    It's a shame to see the flag button used for this. I guess it's a matter of opinion but in mine it should be used only for blatant spam (you know the kind I mean...).

    If it gets over used for unnecessary reasons it might get removed from the forum and that would be a shame as well...

  • ArmellineArmelline Member, PRO Posts: 5,421
    edited June 2015

    @jamie_c said:
    If it gets over used for unnecessary reasons it might get removed from the forum and that would be a shame as well...

    I agree completely. I had one of my posts flagged for presumably similar reasons. The flag button doesn't mean "I don't like this" or even "This is against forum rules", it means "This is spam, unrelated to GameSalad".

    Shame some people, like the person who flagged my post and the people who flagged this one, just don't get that.

    If you think a post breaks the rules, contact a moderator.

  • LovejoyLovejoy Member Posts: 2,078

    Even myself who has had my fair share of arguments with Darren, didn't hit the flag button. Some may feel the post falls into a grey area, but it doesn't break any rules as it is, and if it did then the flag button wouldn't be the correct way to go about it. Lets not start abusing it, lets use it like its intended to ( like we did getting rid of the spammer that use to come by).

  • UtopianGamesUtopianGames Member Posts: 5,692

    Sent those interested in the spawner/table tutorial a video link via PM.

  • neomanneoman Member, BASIC Posts: 826

    @DeepBlueApps said:
    Sent those interested in the spawner/table tutorial a video link via PM.

    Thanks Darren for the video. You are a gentleman and a scholar! :smiley:

  • UtopianGamesUtopianGames Member Posts: 5,692

    @neoman Your very welcome.

  • james courtneyjames courtney Member Posts: 13

    Good stuff as always!

  • UtopianGamesUtopianGames Member Posts: 5,692

    Thanks James glad you enjoyed it and i got your PM so will get back to you via email soon.

  • app_sauceapp_sauce Member, PRO Posts: 206

    @DeeoBlueApps will you guys be doing an Arrow template. That game is super addictive.

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited June 2015

    Not played Arrow but it looks like our Triangle Run?

    Not allowed to post a link but a video is below.

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291

    WOOHOO!!!

  • JSprojectJSproject Member Posts: 730

    Thinking of doing some easy photoshoping.. ;)

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291

    Getting Better! My goal is to reach 200!!

  • UtopianGamesUtopianGames Member Posts: 5,692

    @KillerPenguinStudios NOOOOOOO! Great Score! Game On!!! :)

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