Is there a way to interpolate a Display Text behavior?
There's a text on top of my timer that said TIMER and wondering if I can make that blink what ever color to warn player that the game is nearing end.
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MentalDonkeyGames Posts: 1,276
No. You can't interpolate display text behavior.
You could make the text an image, and interpolate the images colors.
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Ouch, the reason I asked is cause I don't want to use image since the quality of text in any image is not as sharp and clear as the text that shows on the phone.
You can do this by showing/not showing the Display Text. Assuming I understood correctly what you mean
That's exactly what I want and I've already made a Boolean rule to make it work, thanks though, I really appreciate it.