Gamesalad viewer fullscreen

zeroskatezeroskate Member, PRO Posts: 8

Hi i have a problem gamesalad viewer is not fullscreen in landscape or portrait. In project info i have iPhone 5s selected plus resolution independence but when testing on my iPhone it is not fullscreen. sides are cut like if it was iPhone 4 app.
Is there some setting in exceed before exporting to iPhone? also game salad viewer app is not fullscreen either.

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Did you change the scene size? Also don't use overscan use stretch.

  • zeroskatezeroskate Member, PRO Posts: 8

    I think problem is with viewer app. it must be set to iPhone 4 format.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Reinstall it and set it for your iphone type.

  • zeroskatezeroskate Member, PRO Posts: 8
    edited July 2015

    I've tried but every time I open it in Xcode is gives me these errors.
    warning: Ambiguous Content: LaunchImage-1.launchimage/Default-4.png is 320x480 but should be 640x960.
    and 15 similar

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Disregard the errors. It's fine just set it to your device type and install.

  • zeroskatezeroskate Member, PRO Posts: 8

    Can you tell me where do i find this option? in info there is only option iPhone/ipad/universal and iOS firmware option. I've tried to run it on iPhone 5s simulator and still not fullscreen.

  • zeroskatezeroskate Member, PRO Posts: 8

    changed launch image and status bar and now its fullscreen thanks :)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Yep set it all up for your device! Awesome.

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