Cant Delete a series of Spawned actors from project !

Thunder_ChildThunder_Child Member Posts: 2,343
edited July 2015 in Working with GS (Mac)

Hey my people...I found...probably a bug !...big one as far as Im concerned....heres a video

I can't remove these from areas put in the Otherwise section of a series of rules.

Best Answers

  • ArmellineArmelline Posts: 5,421
    Accepted Answer

    Definitely a bug, be sure to submit it!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,922
    Accepted Answer

    @Thunder_Child said:
    Am glad to say once you said that I strive to make sure I do the best job possible.

    I'm glad you see the wisdom. As always the proof of the pudding is in the eating. People think I'm just being an a$$ but when people put their pride aside they see the stuff I say is proven to work. I know it works becuase i have seen the results in my own work. I got to guru status based on simple old fashioned hard work. You can't even imagine the amount of time I put into learning GS and you never stop learning. I work just as hard as I did then, it's the only way to keep getting better.

Answers

  • Thunder_ChildThunder_Child Member Posts: 2,343

    @Armelline said:
    Definitely a bug, be sure to submit it!

    I will submit...however I found a work around...I created a group...highlighted each of those 6 spawn actor rules and dragged them into the group...and was able to delete the group with them in it...so my project in code cleaned...

    Yay !

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Sounds like the actor got corrupted.

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited July 2015

    @The_Gamesalad_Guru said:
    Sounds like the actor got corrupted.

    I have to say they all were the same actor but that would keep the spawn actor rule to not allow it to be deleted? I was feeling it was because I had so many of the same rule in a cascading series of "otherwise" rules...but I don't really know. I can say the actor does work if I let the rule do what I tell it too.

    IDK...luckily I just grouped them and the group was able to be deleted. Trying to make this a "no junk whatsoever" project. :-)

    Following the @The_Gamesalad_Guru rule of not making "terribly, horribly pathetic coding"

    Am glad to say once you said that I strive to make sure I do the best job possible.

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