I can confirm Multiplayer is fixed!

The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
edited July 2015 in Working with GS (Mac)

After working with @adent42 I can confirm that we can now have two versions of Creator open to test multiplayer. I believe He set it up so up to four versions can be signed in so as to test up to 4 players.

I can also confirm, through my own testing, that the table refresh issue is fixed!

I can also confirm play together site is still functional for those who have already created a file with multiplayer capacity from the older nightly builds. When you open the file the play together option still exists but is greyed out so don't change it or you will lose it. Also the behaviors present as well.

Comments

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    This is great news! Thank you Dave for persisting with this. Now its time to get my feet wet now that we have a working tool! It would be nice to have Playtogether functioning though @adent42 is this even a possibillity in the short term?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @gingagaming said:
    This is great news! Thank you Dave for persisting with this. Now its time to get my feet wet now that we have a working tool! It would be nice to have Playtogether functioning though adent42 is this even a possibillity in the short term?

    I asked and since they are trying to keep the PC and Mac versions in sync they won't be putting them back until both can support it.

  • BigDaveBigDave Member Posts: 2,239

    good news thanks for exploring all the uncharted territories (as always) for us and reporting back

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I love a good challenge!

  • RPRP Member Posts: 1,990

    @The_Gamesalad_Guru said:
    I love a good challenge!

    Like pet stains on the carpet?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    That is why I have cats...lol

  • GeorgeGSGeorgeGS Member, PRO Posts: 478

    @The_Gamesalad_Guru said:
    That is why I have cats...lol

    So you only have a minefield of hairballs and "oops I ate too much" piles to navigate through when you get home? :)

  • ArmellineArmelline Member, PRO Posts: 5,421

    @GeorgeGS said:
    So you only have a minefield of hairballs and "oops I ate too much" piles to navigate through when you get home? :)

    And mice. Don't forget the brutally murdered and partially consumed mice. Especially when they're injured and you have to decide "Do I just put it out of its misery, or give it the chance to recover, potentially condemning it to hours of pointless suffering before it dies anyway?"

    That's a decision I have to make waaaay too often.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited July 2015

    @GeorgeGS said:
    So you only have a minefield of hairballs and "oops I ate too much" piles to navigate through when you get home? :)

    Since we have 3 cats and one that likes to eat all the others food we have scheduled feeding times. we do have wood floors so that makes the issues a bit easier to deal with. but atlas when we go out we don't have to worry about rushing home before we find number 2 on the sofa..lol

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