Quick Question- Do I need to renew my Apple developer account to test out games using GS Installer

goliathgoliath Member Posts: 1,440

So I have let my apple developer account expire and I don't want to renew it until I have a couple of games ready to hit the app store.... However, I want to test out my games on my iPad so I was wondering if I need my Apple Developer account to become active again so I can use the GS installer on my device.

Thanks to anyone who can answer.

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Yes you can't install anything on apple devices without a developer account. But Apple changed their developer accounts so parts of it are free now. Check it out.

  • goliathgoliath Member Posts: 1,440

    So the answer to the question then is yes....I need to pay the $100 for the year in order to install and test out my games on my iPad

  • LovejoyLovejoy Member Posts: 2,078

    @goliath said:
    So the answer to the question then is yes....I need to pay the $100 for the year in order to install and test out my games on my iPad

    Not quite sure, Apple made some changes recently so go check if that was one of the changes.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @goliath said:
    So the answer to the question then is yes....I need to pay the $100 for the year in order to install and test out my games on my iPad

    I myself have an account so you will need to go to apple developer and do the research for yourself. I'm sure you are quite capable of doing this.

  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078

    Testing on apple devices is now free. you just need to sign up with the free developer account.

  • KevinCrossKevinCross London, UKMember Posts: 1,894
    edited July 2015

    I'm sure I read not so long ago that you're now allowed to install apps on your own device (i.e. the GameSalad Viewer) without an Apple license.

    Edit:
    This page shows that you can install on your device with the basic free account. Scroll down to the comparison chart at the bottom of the page.

    https://developer.apple.com/support/compare-memberships/

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Why do we constantly do the work for other people? I'm all for helping but what happened to teach a man to fish?

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    @The_Gamesalad_Guru said:
    What happened to teach a man to fish?

    Would you like me to google that for you Dave? Lol.

  • tmanntmann Member Posts: 278

    Using Xcode 7 you can provision your devices for free development - it works for me :)

  • tmanntmann Member Posts: 278

    I had forgotten the big caveat that this only works for the viewer at the moment as GS does not get its head around Xcode 7 ( @CodeWizard ? ) and can't seem to find the required certificates.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @tmann said:
    I had forgotten the big caveat that this only works for the viewer at the moment as GS does not get its head around Xcode 7 ( CodeWizard ? ) and can't seem to find the required certificates.

    Xcode 7 is still beta

  • tmanntmann Member Posts: 278

    so is GS :p

  • tmanntmann Member Posts: 278

    and I'm sure this would ( read might :) ) be a five minute fix :)

  • tmanntmann Member Posts: 278

    but a valid point of course @The_Gamesalad_Guru :)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @tmann said:
    and I'm sure this would ( read might :) ) be a five minute fix :)

    How do you determine it's a five minute fix. I always find that amusing. I am being sincere when I ask for a rational explanation of how it could only take 5 minutes?

  • KevinCrossKevinCross London, UKMember Posts: 1,894

    @The_Gamesalad_Guru said:
    Why do we constantly do the work for other people? I'm all for helping but what happened to teach a man to fish?

    I'm at work so any excuse to shirk my responsibilities is fine with me. Took me like two seconds to find the answer for them so I'm not bothered.

  • tmanntmann Member Posts: 278

    @goliath Happy to report that you can indeed do full development testing on your own devices or devices you have access to without an Apple paid developer account.

    The trick is to create a dummy Xcode 7 iOS project with the bundle id that you will be using to install your GS app. Once you have installed this dummy app from Xcode onto your device GS will see the provisioning profile and will happily sign your app. When you subsequently install your GS app on your device the dummy Xcode generated app will be overwritten.

  • tmanntmann Member Posts: 278

    @The_Gamesalad_Guru said:
    a rational explanation of how it could only take 5 minutes?

    If it takes less then 300 seconds :)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @tmann said:

    That's lame..lol

  • goliathgoliath Member Posts: 1,440

    I will try and thanks for all the feedback and comments. Fingers crossed this works. I just want to get some games ready to go before I re-up my membership is all.

  • goliathgoliath Member Posts: 1,440

    Well after hours of trying I am getting closer (at least I think so....had to download the beta version which took 20 minutes, restart computer a couple times, build a demo app etc) but now I am getting this message (please see screenshot).

    It says linker command failed with exit code

    Has anyone come across this?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    You can't install the viewer with the beta version of xcode

  • tmanntmann Member Posts: 278

    @The_Gamesalad_Guru said:
    You can't install the viewer with the beta version of xcode

    You most certainly can

    I have done so on numerous occasions :)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Oh well then. I stand corrected.

  • goliathgoliath Member Posts: 1,440

    @tmann have you ever run across the error message I received in my previous post?

  • tmanntmann Member Posts: 278
    edited August 2015

    @Goliath No I'm afraid I haven't but there are plenty of google hits for it that will probably give you a load of different things to try :/ How are you loading the viewer project file (this is the viewer you are working on ?) I always just double click the Xcode project file in the downloaded folder which starts Xcode and loads the viewer project, this way you know Xcode is starting clean.

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