Double behaviours when hitting reset

LumpAppsLumpApps Member Posts: 2,881

I have an issue in a project I am working on.
I made some logic switching an integer in a table from zero to one and on a reset switching back from one to zero. The logic works fine on the mac. When going to pc it stays 1.
After a lot of testing I made a new document and new actor with a log debug statement doing nothing but display text.
Now when I preview the document (pc) in the editor it logs the text correctly. But when I hit reset it logs again but twice. So after this procedure instead of having the text logged twice (once for each opening of the scene) It logs three times.
That why the switch from 0 to 1 on start. Switches from 0 to 1 and back from 1 to 0.

Looks like a bug to me but I am not sure. Can someone test this?

Thanks in advance

Comments

  • neomanneoman Member, BASIC Posts: 826

    It sounds like a PC bug to me if it works as expected on a MAC. I don't have a PC to test on to be sure as I only have a MAC now ...

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited August 2015

    Have you got any text in the table? Some people use a cell for instructions or notes ..if so delete and see if it fixes cause we had a similar bug a while back with a PC template and deleting my notes in the table cell fixed it.

  • LumpAppsLumpApps Member Posts: 2,881

    Thanks @UtopianGames and @neoman
    I have no notes in the table. On the test project there isn't even a table (except the standard purchase table).

  • neomanneoman Member, BASIC Posts: 826

    @LumpApps This might me a silly question but I will ask it anyway as I believe there is no silly questions ... If your project is working on a MAC, Why don't you just use a MAC? Why do you need it to work on a PC?

  • LumpAppsLumpApps Member Posts: 2,881

    That's not a silly question at all. Problem is this is for a client. And he is on PC.

  • neomanneoman Member, BASIC Posts: 826

    That makes sense now ... :wink:

  • LumpAppsLumpApps Member Posts: 2,881

    I filed a bugreport

  • LumpAppsLumpApps Member Posts: 2,881

    Bug Confirmed

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