Multiplayer in action (video)

Comments

  • NimbleBugNimbleBug Member Posts: 483

    Awesome

  • DuesDues Member Posts: 1,159

    Nice work dave!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Thanks! It's been a long frustrating journey but it's shaping up nicely.

  • kolabokolabo Member Posts: 240

    Very interesting Dave. Thanks!

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @Lost_Oasis_Games good stuff! It is a great feeling when after many hours of blind ground work, things finally fall in place. You are right, it needs a lot of planning and deep concentration not to get confused by the to and thro logic.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @Hopscotch said:
    Lost_Oasis_Games good stuff! It is a great feeling when after many hours of blind ground work, things finally fall in place. You are right, it needs a lot of planning and deep concentration not to get confused by the to and thro logic.

    Yes you have to stay focused or you can get turned around pretty quickly. Many times I had to just walk away for a while and come back.

  • mhedgesmhedges Raised on VCS Member Posts: 634

    Pardon my ignorance, @Lost_Oasis_Games , but is that being run through an independent server? My mind went off on a tangent, wondering what requirements would a server have to have if the game were a hit.

  • ffatopffatop Member, PRO Posts: 37

    great job!

  • ApprowApprow Member Posts: 703

    Amazing work Dave! Are you planning on finishing this battleship game, or is it for the sake of learning?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited September 2015

    @Approw said:
    Amazing work Dave! Are you planning on finishing this battleship game, or is it for the sake of learning?

    I have a few ideas. I will release it but I have also been noting it all along the way for use as a learning template for others.

    @mhedges said:
    Pardon my ignorance, Lost_Oasis_Games , but is that being run through an independent server? My mind went off on a tangent, wondering what requirements would a server have to have if the game were a hit.

    It uses game salad's playstogether system.

    http://playstogether.com

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited September 2015

    Good stuff, Dave! Jonathan and I have worked on a multiplayer game in the past, but decided to put it on hold until it's officially released in the stable. Man, it's hard stuff trying to think through all of it! Yours looks great and I can't wait to play it!

  • RPRP Member Posts: 1,990

    Nicely done there Mr. Bacon. I'm impressed to see how far this has come along. Hopefully we'll get to play together again soon. VFX land is kinda sucking up all my time. :( and :) at the same time.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Things are really starting to fall into place. I've been working on it everyday and reskining the menus to match and building out proper error feedback for the user and building out the final game mechanics. Got it to display the name of the game creator in the game selection menu. After I flesh out the game play it's onto fleshing out the message system and buddy list. I also want to work out a notification system. That could prove to be impossible but I like a good challenge.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I'll drop an update video this week.

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