Vibration when playing my game

jenky12jenky12 Member Posts: 24
edited September 2015 in Working with GS (Mac)

I have completed my level but for a few features but when i preview my game the graphics and background in the game begin to vibrate, I plan to add a parallax background but it looks so bad because of the vibrations. Anyone ever experienced this or no how to fix it. Thanks

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Is this happening when you preview on your PC or on a device (and if so, which device)? Does this happen with ALL GameSalad project files? In other words, if you create a new project file and drag an image onto the scene and preview, does it "vibrate"? If not, what's special about your file? Are there movement rules in your actors?

  • jenky12jenky12 Member Posts: 24

    It when i preview it on my mac, at the beginning its fine, then when i make my way through the level its beings to vibrate randomly, then stops and starts at random it seems :/

  • jenky12jenky12 Member Posts: 24

    I have went through all of my characters to ensure that movement is off except for my main character and its still reacting the same

    Thanks

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    And what about my other questions? ;)

    Also, you had posted in Working with GameSalad (PC) so I've moved this thread.

  • jenky12jenky12 Member Posts: 24

    no problem, i just rang the penguin demo and everything is fine when i run it, no vibrations whatsoever, nothing really, its all quite simple if I'm honest, just using my own graphics that i made in illustrator thats about the height of it :/

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Okay then there's something about the way you're using those images or more specifically those actor rules... animation or movement or something creating the "vibration." Perhaps post a video of the effect?

  • jenky12jenky12 Member Posts: 24

    theres a link to my in place, linked it to wrong chat lol

    https://www.dropbox.com/s/numy2ufd9ew7clc/Voila_Capture 2015-09-11_09-16-18_pm.mov?dl=0

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    The key to solving that is to figure out which rule is causing the movement.

  • jenky12jenky12 Member Posts: 24

    the movement is not happening all the time which is the confusing thing for me, being a novice finding it could be difficult, do you have any idea what i need to look out for when searching? because i wouldn't have a clue what I'm looking for lol

  • SocksSocks London, UK.Member Posts: 12,822

    Entirety of information provided . . . . .

    1) The graphics vibrate.

    lol ! :smile:

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    @Socks said:
    Entirety of information provided . . . . .

    1) The graphics vibrate.

    lol ! :smile:

    I felt I provided much more than that. :p

    But yes, we need to know what type of rules are being used, what happens when movement/camera rules are turned off, etc.

  • jenky12jenky12 Member Posts: 24

    https://www.dropbox.com/home?preview=Voila_Capture+2015-09-11_10-45-17_pm.mov

    i think this is my problem? but dont have a clue how to fix it :/

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited September 2015

    Vibrate or lag? There is a difference? Im thinking you may be refering to lag. Are you using timers? Do a larger number of actors spawn as your game progresses and they have timers in them?

    I cant get to video to see your .mov

  • jenky12jenky12 Member Posts: 24

    I turned the control camera rule off and it stopped shaking :/ but i need it for my game to actually work, its a problem with the camera definitely

  • jenky12jenky12 Member Posts: 24
    edited September 2015

    No i havent got any timers or anything in my game, only thing that appears is a text box and theres only 3 of them and they are activated when you collide with an actor. i tried deleting a few of the on screen assets but it just stays the same

  • BigDaveBigDave Member Posts: 2,239

    check your subconscious sexual desires

  • jenky12jenky12 Member Posts: 24

    fixed it guys, something so simple, changed the toggles in camera view so instead of them being pulled into the centre I brought them out from the centre a bit and that fixed it, very strange, it was fine in the early stages of my game, must be after i started adding assets. Thank you for you help guys :)

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