@Lost_Oasis_Games said:
Download the pdf file I uploaded on page 1 of this thread. It has a shot of the loop and the data I collected on the physics engine.
Just read in the manual, about a Box2D limitation regarding density and stacking objects. That if the density ratio between actors was 10:1, objects would begin to overlap.
Didn't somebody on the forums post about their objects overlapping when they stacked them? Perhaps this could be why?
Anyway, an insightful and invaluable meetup subject. This will help many people on the forums. Thanks to the GS staff and Lost Oasis.
Comments
Thanks, @Braydon_SFX !
..> @ForumNinja said:
Cool ! Thanks for the link
@Lost_Oasis_Games
Just watched the talk - great stuff - I hope some of the people who have done talks get to do another rather than just one.
Thank you for the presentation @Lost_Oasis_Games !
@Lost_Oasis_Games -- thanks for doing the presentation. And thanks for digging into the Box2D physics engine. That was very helpful!
And thanks GS staff for recording it. (Originally, I missed the first 30 minutes. So finally seeing the recording was great!)
You're a hard act to follow!
Did you check out that loop I built to track velocity of a constrained actor? I bet you can take that to the next level.
No, I've not found it ! Where is it ?
Download the pdf file I uploaded on page 1 of this thread. It has a shot of the loop and the data I collected on the physics engine.
Cheers, I'll take a look . . .
Just read in the manual, about a Box2D limitation regarding density and stacking objects. That if the density ratio between actors was 10:1, objects would begin to overlap.
Didn't somebody on the forums post about their objects overlapping when they stacked them? Perhaps this could be why?
Anyway, an insightful and invaluable meetup subject. This will help many people on the forums. Thanks to the GS staff and Lost Oasis.