Having a problem with the "pause game" attribute VERY WEIRD!
I am having a problem with the "pause game" attribute. I have it set up like this...
actor- pause button
rule -when "touch" is pressed
do -pause game display "pause scene"
but when I preview it, I have noticed that if I have 3 or more actors, the pause scene will flash for about .5 seconds and disappear, but if I have 2 or less actors in my "pause scene", everything works perfectly. Can anyone help me? could it be a glitch in the new version for windows?
Comments
Sounds like there might be an error in your behaviors causing that to happen, I'd double and triple check everything.
I have!!! i spent about 5 hrs. on it.
You have an error in your code. Post a screenshot of the pause code.
Please excuse the art as I have just made some ruff sketches to give an example. But here is a link to the video I made, so you can see the problem am having.
https://youtube.com/watch?v=3hvRXGCLk70
A video tells me nothing. Post the code please. The error is in the code. Think about it from my perspective, I don't know what you coded. If I can't see the code I can't spot the mistake. Typically a flash like that is a code error somewhere.
looks like your "tick" save text actor has an unpause behavior in it that would be firing regardless... hence instant unpause.
ok, i will post a pic, but fyi, if you go to the end of the video, i show my code.
@future_games_101 see above
WOW, i am so crazy. For some reason there was a "unpause game" attribute in my actor, which i don't know how it got there??? I apologize for taking everyones time, but thank everyone for your help.
Glad you found it! It pay's to double, triple and even quadruple check after all!
It's alway something simple that get you. Glad you found it!