is it normal or bug?
Before
Enemy Actor1 (movable) collide with Switch Actor2 (non movable) -> do something
After the update
Actor2 has to enable movable so the "do something rule would work"
I have this problem after the update.
Before
Enemy Actor1 (movable) collide with Switch Actor2 (non movable) -> do something
After the update
Actor2 has to enable movable so the "do something rule would work"
I have this problem after the update.
Comments
I just tested in a physics project of mine and movable is still colliding with non-movable actors for me. Does changing layer order change your issue at all?
Are you using version 1.24.40? Try the attached demo and see if the blue actor (actor 1) is destroyed when it collides with non-movable actor 2.
Try this one. You will see the problem i am talking about
I'll try it but what I wanted to know is whether it occurs when you use the file I attached which works perfectly fine for me. That would tell us if the problem is with your install of Creator or with the rules/setup of your project file.
You're constraining one actor to the mouse position and then trying to detect collisions. There's a known issue with collisions not being detected when actor positions are constrained. Here's a little more information and here's something that might help.