is it normal or bug?

Before
Enemy Actor1 (movable) collide with Switch Actor2 (non movable) -> do something

After the update
Actor2 has to enable movable so the "do something rule would work"

I have this problem after the update.

Comments

  • AlchimiaStudiosAlchimiaStudios Member Posts: 1,069

    I just tested in a physics project of mine and movable is still colliding with non-movable actors for me. Does changing layer order change your issue at all?

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Are you using version 1.24.40? Try the attached demo and see if the blue actor (actor 1) is destroyed when it collides with non-movable actor 2.

  • ClockClock Member Posts: 308

    Try this one. You will see the problem i am talking about

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    I'll try it but what I wanted to know is whether it occurs when you use the file I attached which works perfectly fine for me. That would tell us if the problem is with your install of Creator or with the rules/setup of your project file.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    You're constraining one actor to the mouse position and then trying to detect collisions. There's a known issue with collisions not being detected when actor positions are constrained. Here's a little more information and here's something that might help.

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