Analog clock timer demo?
Does anyone have a demo for a customizable analog clock timer? I'm mostly interested in the functionality that would allow me to drag to resize a wedge of a circle. The timer portion I can figure out unless someone already has done that. I guess what I'm really asking is how to spawn radii while dragging from one point on a circle (A) to another point (B).
Answers
I've always wanted to make something like this but I figured my math skillz weren't up to par. That, or I was just too lazy. :P
How big would the timer be ?
Very big.
Sorry, @Socks, that wasn't very specific. Here it is to scale:
Hmm... haven't solved it yet but I'm having fun trying:
Nice!
Lol
So about the size of a tiny gorilla ?
Yes, exactly!
Second attempt:
And finally, removing spawning from the method and just using overlapping half-circles:
But, I suspect you can only do 180° with that method ?
@Socks, yes. That is a limitation. I actually am going to need a timer that allows multiple wedges (e.g. different colors) to be set and then counts down the entire period. So if I set a 5 minute wedge next to a 10 minute wedge, I'd want the timer to count down 15 minutes.
I think there must be a variation of the semi-circle method that will work. Perhaps a small wedge that gets spawned similar to my second attempt above is going to be the way to go, though.
A wedge like in your image is awkward in GameSalad, but a dial like this . . . .
. . . is pretty straightforward, maybe you could compromise on the wedge thing ?
Excellent solution ! Edward De Bono would be proud !
@Socks, pffft! Edward suffers from the Dunning-Kruger syndrome.
@Socks, I'd prefer something like that but I'm trying to simulate a timer that was demonstrated to our faculty for use with students with learning disabilities and it needs to be a wedge timer.
I've always thought the Dunning-Kruger effect (or its application) is always in danger of being caught in a catch 22, knowingly pointing out other people's lack of insight (using the Dunning-Kruger effect to question someone's capabilities) sorta sticks you into the same game - if that makes sense (it doesn't to me, and I wrote it), they (one of them at least, I forget whether it was Dunning or Kruger), updated it with some new research very recently (like in the last couple of months), it doesn't quite overturn the original idea, but it does come to a couple of contradictory conclusions (contradictory to the original conclusions) . . . embarrassingly I can't find the article, or even remember what the new angle was, so I suppose that puts me in the stupid camp - which using my wilfully simplistic reading of Dunning-Kruger actually puts me in the genius camp, yeeeeeaaaahhh, which unfortunately puts me back in the stupid camp . . . (etc etc)
P.S. De Bono totally like rules !
I often use his basic lateral thinking ideas, but the whole 7 hats thing (I think that's what it is, the thing where you adopt various positions on a idea) is a bit too much effort when you are just trying to decide on a typeface.
@Socks, I was hoping you wouldn't go there.
Just try and stop me :* . . . . can't find that update . . . I can't even remember where I read it, but it basically picked apart some of the basic tenets of the original idea, I think the idea was that the original study was somewhat flawed in its methodology, so correcting that we see a new (important) slant on the whole idea and . . . . and I forget what that slant was . . .
. . . . it's too late now, once I've started you'll need tranquilliser darts to pull me off, I'm going in, I'll find it, I'm like a research paper Indian Jones . . .
I agree once you reach the 180 mark spawn a new white layer to the top and destroy the other. Like the layers method used to keep any actor above the others.
I recall that @gyroscope had a fun demo that showed the hidden half-circle trick. Except he finessed it so that it went full circle.
http://forums.gamesalad.com/discussion/comment/355069/#Comment_355069
@gyroscope Any chance you still have that file?
I think this is the one. (Embarrassingly, it was still in my downloads folder from 2012.)
I keep a folder full of good templates.
I have something like 250 templates that have been shared on the forums over the years but for some reason that one wasn't included. Thanks, @RThurman!
Same here, so many great samples show up on the forums!
@Socks neat dial.
always wondered how to achieve that too, mostly wondering during working on rpgs to indicate cool downs.
@BigDave Like this? http://forums.gamesalad.com/discussion/comment/567305/#Comment_567305
hI Tatian, glad you've found the file now via @RThurman hope it's some help - for interest to you and/or others, @Braydon_SFX made a tutorial vid. of it.