Problem collision counter???
I have an actor that adds to a counter when hit by another actor. Like score!
However if I have 2 of the same actor hit this score keeper at almost the same time then it only counts the score once. I've tried timers and run to completion. And I must keep the 2 actors exactly the same. Any ideas
However if I have 2 of the same actor hit this score keeper at almost the same time then it only counts the score once. I've tried timers and run to completion. And I must keep the 2 actors exactly the same. Any ideas
Comments
:-)
The only way round it, that I can think of - if it fitted with the style of your game - would be to have them off-screen; so rather than spawned, placed in position, with an attribute triggering their movement, etc; after moving them on-screen; but I guess you've thought of that.
Hopefully someone else knows how to get round this problem, if you need to stick with spawning...sorry I couldn't help.
Edit: of course, providing you've not too many to spawn, one easy way round it would be to have the spawned actors as separate actors, with identical Rules.
I'm dealing with spawned dice so I want to keep the odds correct. But you sparked a thought that I'll have to work on. Thanks!
I'll have to try that. Less complex than what I was thinking of doing
Thanks!