How to use keyboard input to write to table cell and save.

Title says it all. I've been out of the GS game for a bit and with the new Table/Text expressions that have been added, I'm wondering if there is a better way to do this other than the old way of using a TEXT attribute to hold the text input and then a rule (if game.textattribute is not "blank") then change table row? Col? to Game.textattribute. Save Table. I Would hope a way to pop up the old keyboard and type into a table cell and close/save exists....but, I'm so skeptical with the archaic ways of this engine.

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    The method you describe is still the best method unless you plan to implement a custom keyboard where every key is a separate actor that concatenates a letter onto the end of the text attribute.

  • ironDanironDan Member Posts: 148

    Ok good to know

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