Collide- Bounciness/Ricochet is too much

fmakawafmakawa Member Posts: 567

I have a bunch of actors that bounce off each other when they collide. However intensity is too much. I simply what them to bounce a little. Heck I would remove the bounciness completely even. However changes in the Physics for bounciness ot 0 or -1 doesn't change anything. Any ideas?

Comments

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    Remember to change the bouncines in both actors. A 0.1 or 0.2 bouncines should make them bounce just a tiny bit.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Bounciness goes from 0 to 2, with 0 being no bounce. Remember, the bounciness of BOTH actors colliding creates the bounce effect. So if you want no bounce at all the bounciness of both actors colliding has to be 0.

  • SocksSocks London, UK.Member Posts: 12,822
    edited April 2016

    A completely stiff/rigid material (with no elasticity), for example diamond, falling onto a trampoline or block of rubber will still bounce even though mother nature has turned the diamond's bounciness down to practically zero . . . . like the others have said you need to turn down the bounciness on both objects involved in the collision.

  • fmakawafmakawa Member Posts: 567

    Thanks folks!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Yes bounce can be fractions as in .1 or even .01,1.1 et...

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