I've been rolling this around in my head for a while and today I was able to cobble it together and do a custom collision animation. Watch the demo.
very cool!
Nice! Congratulations on getting it to work.
Thanks, the new ability to add iterations to a loop really made it possible.
so are you storing the collision data in a table and updating it based on the animation frame?
Cool, lots of possibilities!
@jonmulcahy said: so are you storing the collision data in a table and updating it based on the animation frame?
Nope. Since the data needs to be imported that's not possible.
@Lost_Oasis_Games said: @jonmulcahy said: so are you storing the collision data in a table and updating it based on the animation frame? Nope.
@Lost_Oasis_Games said:
Nope.
mysterious!
@jonmulcahy said: @Lost_Oasis_Games said: @jonmulcahy said: so are you storing the collision data in a table and updating it based on the animation frame? Nope. mysterious!
@jonmulcahy said:
This one is going to be a for sale template...
@Lost_Oasis_Games said: @jonmulcahy said: so are you storing the collision data in a table and updating it based on the animation frame? Nope. Since the data needs to be imported that's not possible.
However you're doing it . . . it works ! Nice stuff !
Cool stuff!
@Socks said: @Lost_Oasis_Games said: @jonmulcahy said: so are you storing the collision data in a table and updating it based on the animation frame? Nope. Since the data needs to be imported that's not possible. However you're doing it . . . it works ! Nice stuff !
@Socks said:
and 60fps
@Lost_Oasis_Games said: @Socks said: @Lost_Oasis_Games said: @jonmulcahy said: so are you storing the collision data in a table and updating it based on the animation frame? Nope. Since the data needs to be imported that's not possible. I'm going to guess you are rapidly cycling through actors ? However you're doing it . . . it works ! Nice stuff ! and 60fps
@Socks said: @Lost_Oasis_Games said: @jonmulcahy said: so are you storing the collision data in a table and updating it based on the animation frame? Nope. Since the data needs to be imported that's not possible. I'm going to guess you are rapidly cycling through actors ? However you're doing it . . . it works ! Nice stuff !
I'm going to guess you are rapidly cycling through actors ?
Wow ! If you are doing it the way I think you are doing it, and at 60fps, then that's pretty impressive !
I just need to add notes and do a private video and put it up on GSHelper.
Guru showed me it this morning and it's clever stuff!
Very cool!
I decided it was best to do it as a videos series to explain how to do it. I recorded the five parts today and will be hosting it on my Vimo On Demand site.
Comments
very cool!
Nice! Congratulations on getting it to work.
Thanks, the new ability to add iterations to a loop really made it possible.
so are you storing the collision data in a table and updating it based on the animation frame?
Cool, lots of possibilities!
Nope. Since the data needs to be imported that's not possible.
mysterious!
This one is going to be a for sale template...
However you're doing it . . . it works ! Nice stuff !
Cool stuff!
Wow ! If you are doing it the way I think you are doing it, and at 60fps, then that's pretty impressive !
I just need to add notes and do a private video and put it up on GSHelper.
Guru showed me it this morning and it's clever stuff!
Very cool!
I decided it was best to do it as a videos series to explain how to do it. I recorded the five parts today and will be hosting it on my Vimo On Demand site.