Wondering if this is possible

whycaliwhycali Member, PRO Posts: 87

Can you please let me know if this is possible. I haven't really found anything on it so I wanted to check with the community. Thanks in advanced for any input.

~WhyCali

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    You want the actor to collide with the ground as it is pictured?
    If so, your brown ground image would be just that: an image. You would then create a new actor called ground and allow the player to collide with it. Place the ground actor below the ground image, and set the opacity to 0 so it's invisible when previewed.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    I don't quite understand. You want the hero actor to collide with the ground actor but be slightly below it? If so, just make an invisible actor the same size as the ground actor but slightly below it and have the hero actor collide with that actor instead.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    There are a couple ways.

    One is that you could use 2 ground actors, one the Hero collides with and one that is just scenery. Layer the two together to get the effect you want.

    Another would be to use the newish custom collision shapes and create a collision shape that does not cover the bottom portion of your hero.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @tatiang & @jamie_c - y'all to slow! ;)

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Curse you @Braydon_SFX! ;)

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @jamie_c said:
    Curse you @Braydon_SFX! ;)

    *#$%&

  • whycaliwhycali Member, PRO Posts: 87

    You guys are awesome. I never thought about the second actor being invisible. I will give it a shot. Thanks again.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    @jamie_c said:
    Curse you @Braydon_SFX! ;)

    +1

Sign In or Register to comment.