Stop Rotation of Ball?

CaptFinnCaptFinn Member Posts: 1,828

I have been up all night looking at different projects and forum topics that deal with ball actors bouncing around the screen off the 4 walls. I think I have everything I need as far as speed and bounce effect. What I have not been able to figure out is how do i keep the ball ( lets say its a static image of a beach ball from spinning as it travels off and between the walls. Because its not a solid image, you can easily see the ball spins 360* at various speeds. I would like to know how to make the ball (actor) not spin.

Comments

  • birdboybirdboy Member Posts: 284
    edited July 2016

    How about a simple constrain rotation to 0? Doesn't that work?

    Or you could use angular drag if you want it to just rotate a bit without going on an on.

  • mhedgesmhedges Raised on VCS Member Posts: 634

    Either that, or if you need the ball to rotate but not the image, you could create a second actor with a fixed rotation and the image of the ball, and constrain its x,y to the original actor's x,y.

  • SocksSocks London, UK.Member Posts: 12,822

    You can stop rotation by switching on 'Fixed Rotation'.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    What @Socks said!

  • CaptFinnCaptFinn Member Posts: 1,828

    thanks guys. just woke up. i will try all suggestions.

  • CaptFinnCaptFinn Member Posts: 1,828

    @Socks clicking fixed rotation reduced rotation by like 98% but it still rotates.

    @Hoodloc constraining seemed to work 100%

  • SocksSocks London, UK.Member Posts: 12,822

    @FINNBOGG said:
    @Socks clicking fixed rotation reduced rotation by like 98% but it still rotates.

    I don't think that's actually possible ! There must be something else going on in your project, can up upload a screenshot of the rules for the ball ?

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