Vector Chibi Invaders is out!

mhedgesmhedges Raised on VCSMember Posts: 634

Hello -

The Chibi Invaders are coming back!

Protect Earth from the incoming invasion commanding your trusty cannon. Eliminate the invaders while avoiding their incoming fire. Take protection behind the space barriers. Destroy the saucer buzzing overhead!

This sequel to Chibi Invaders comes to life with major enhancements to the original. Color vector graphics provide a fresh, invigorating look, while game mechanics have been revamped to provide a classic game feel. The music has been changed to a pulse that varies with gameplay for a more intense experience.

Get it at the Google Play Store:
https://play.google.com/store/apps/details?id=com.marcoshedges.vectorchibi

Stay tuned for the iOS version, coming soon.

Comments

  • YeezyHypeBeastYeezyHypeBeast Member Posts: 60

    How long have you been using gamesalad?

  • NNterprisesNNterprises Member, PRO Posts: 387
    edited August 2016

    @YeezyHypeBeast said:
    How long have you been using gamesalad?

    If you click on his name it says "Joined June 23, 2013", so like 3 years...

  • mhedgesmhedges Raised on VCS Member Posts: 634

    I believe I joined on that date, but didn't really publish until New Year's Eve 2014. Learning stuff during that time. Still learning today. :)

  • mhedgesmhedges Raised on VCS Member Posts: 634

    BTW, Out for iOS already:

    https://itunes.apple.com/us/app/vector-chibi-invaders/id1147300212?mt=8

    I already uploaded v1.1 to fix a leaderboard issue. Should be online in a day or two, but v1.0 is available now!

  • mhedgesmhedges Raised on VCS Member Posts: 634

    Upgrade to the latest version, 2.0, which finally took care of the leaderboard:

    https://itunes.apple.com/us/app/vector-chibi-invaders/id1147300212?mt=8

  • mhedgesmhedges Raised on VCS Member Posts: 634

    App update -

    Based on the recommendation of some users, Vector Chibi Invaders has been updated to provide player control options. The player can now select between the traditional button layout (left on the left, right on the right, anywhere else to fire) or an alternative left-right and fire button layout. An Options button was added to the Splash Screen.

    Get it at the Google Play Store:
    https://play.google.com/store/apps/details?id=com.marcoshedges.vectorchibi

    Get it at the Apple App Store:
    https://itunes.apple.com/us/app/vector-chibi-invaders/id1147300212?mt=8

  • mhedgesmhedges Raised on VCS Member Posts: 634
    edited September 2016
  • SocksSocks London, UK.Member Posts: 12,822

    L/R + fire option has issues with its graphics, the buttons work fine, you can move left and right and fire, but the right button is missing, instead you see a series of changing values in a white font, with the right button occasionally appearing for a brief moment.


  • SocksSocks London, UK.Member Posts: 12,822

    P.S this is on an iPad Air running iOS 8.1.2

  • SocksSocks London, UK.Member Posts: 12,822

    Also, after killing off the first wave . . . the screen says 'Prepare for the next wave' and nothing happens, the screen just stays the same, frozen, you have to force quit the app.

  • mhedgesmhedges Raised on VCS Member Posts: 634

    @Socks said:
    L/R + fire option has issues with its graphics, the buttons work fine, you can move left and right and fire, but the right button is missing, instead you see a series of changing values in a white font, with the right button occasionally appearing for a brief moment.


    I just noticed all of the issues you pointed out!!! WT*!!! I'm going through the bukd right now, as on GS it's fine, but the file they uploaded is all farked. What gives?

  • mhedgesmhedges Raised on VCS Member Posts: 634

    The current build: I just took this screen shot. The button is there, and as you said, it works. The values are actually the "decreasing timer" (decreases after x amount of invaders are hit). Funny thing is, it's off the screen, and the test text was green, not white.

    The hanging after the wave is completed - I'm wondering whether it's the Chartboost SDK having not been updated. I use Chartboost intersitials.

    And I was just about to go out the door for a morning drive. I'm a little ticked off by this nonsense.

  • mhedgesmhedges Raised on VCS Member Posts: 634
    edited September 2016

    Yanked it until I can fix it.

    https://youtube.com/watch?v=R2kgjilRSOg

  • mhedgesmhedges Raised on VCS Member Posts: 634

    @Socks said:
    Also, after killing off the first wave . . . the screen says 'Prepare for the next wave' and nothing happens, the screen just stays the same, frozen, you have to force quit the app.

    This one is just as puzzling. The Earth actor was actually removed from the scene, I don't know how. It had the timer and change scene behaviors to go to the next wave. I put it back in. Ergo, discard the Chartboost theory.

    I'll do an AdHoc and then upload if it's ok. Gotta get off the chair now. Not feeling it right now :#

  • mhedgesmhedges Raised on VCS Member Posts: 634

    Well, after taking it out on the whip, imagine my surprise when I found out that the Android version has the same bug. Not cool. So I (possibly?) fixed the issues and did an AdHoc install. It works fine, so I'll be uploading to iOS and publish to android too. Will advise.

  • mhedgesmhedges Raised on VCS Member Posts: 634

    I found my misplaced Android phone and was successful on updating the Android app. It still suffers from that micro-lag in audio performance that's really starting to get under my skin and wonder how others are doing with their Android releases. You know what they say about an idle mind...

    Anyway, the iOS version should follow soon.

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