when actor is checked non movable it wont react to the rules

mshuraih mshuraih Member, PRO Posts: 179

not sure why when you check none movable in the physics properties of the actor it does not react to the rule when it colloid or touch another actor ( ie Actor A non movable hanging in the middle of the screen ) when touched by few actors falling down i want it to die ( destroy ) and that behavior does not work correctly without being a movable object which make it falling down when colloid other actors ..

Comments

  • JScottJScott Member Posts: 143

    Yes, if both actors are marked as not-movable, collision rules don't work. Should work if at least one is movable.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Are you moving the non-moveable actor with an Interpolate Behavior? If so, that is the problem. When an actor is being interpolated collisions don't register.

  • mshuraih mshuraih Member, PRO Posts: 179

    I was able to get around this by making actor movable and set max speed to 0.
    thanks !

  • SocksSocks London, UK.Member Posts: 12,822
    edited September 2016

    EDIT:

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